The engine is already built
Asset pipeline, scene graph, storage, real-time preview. Day one of your project starts where a studio's month three does.
3DRise Agency
3D tools, configurator platforms, multi-scene applications, industrial visualisation — the projects most studios quote as year-long programmes. We deliver them in half the budget and half the timeline, because we start with a production 3D engine already built. It's ours, it's live, and you can go and use it right now.
// Why we're faster
Most studios begin every project at zero: scene graph, asset pipeline, storage, preview tooling, performance work. We begin with all of it running, because it's the product we already maintain. What you're not paying for is a team rebuilding infrastructure on your budget and calling it your project.
Asset pipeline, scene graph, storage, real-time preview. Day one of your project starts where a studio's month three does.
Assets and systems persist in a library across projects. Improvements we make on one build carry into the next.
The product is under active development. Performance work and browser edge cases are our normal Tuesday, not a research phase we bill you for.
// Who you'd be hiring
3DRise is a live, public, browser-based 3D studio — real-time editor, persistent asset library, scene graph, asset pipeline, multi-tenant storage, 60fps in a tab. It's the kind of system most clients hire an agency to build. We built it, we run it, and thousands of scenes exist on it.
When you're evaluating whether a team can build a complex 3D system, the most useful question is whether they've already built one. Go open ours.
// What we build
Smaller 3D work is welcome, but it isn't where we're differentiated. The engine advantage compounds with complexity — the bigger the system, the more of it we've already built.
Browser-based authoring tools, internal 3D pipelines, editors your own team or customers work in. Closest thing to what 3DRise already is.
Not a single product viewer — multi-product, multi-tenant systems with rules engines, pricing logic and ERP or PIM integration.
Training simulations, interactive experiences, WebGL products with many linked scenes and real state to manage between them.
Large-model streaming, real-time data overlays, facility and asset visualisation that has to stay smooth on ordinary hardware.
// What it costs
Market figures below are the published 2026 range for three.js / WebGL studios. Ours sit next to them because you're going to ask anyway — and because a firm that won't state a rate is telling you something.
| Project type | Studio rate | Ours | Timeline |
|---|---|---|---|
| Complex3D tools, multi-scene systems, configurator platforms, digital twins | $200k–500k+ | $100k–250k | 6–12 months, phased |
| Advanced3D-led product, single configurator, simulation or game | $50k–200k | $25k–60k | 6–10 weeks |
| FocusedA defined 3D component inside an existing product | $20k–40k | $10k–18k | 3–4 weeks |
Better than trusting this table: send us a quote you've already received. We'll do the same scope for half of it, or tell you honestly that it's already priced fairly.
// How we price it
Requirements on complex 3D work move — anyone claiming otherwise hasn't shipped much of it. So we don't pretend to fix a twelve-month scope. We fix a three-week one, and then we do it again.
Two to six weeks, three named deliverables, written down before a price exists.
That phase now carries a hard number and a hard date. Both in writing.
Anything new mid-phase gets quoted as a change order. You approve it or you don't.
If a phase runs past its fixed price, that's ours. We can promise it because we scoped it.
Billing is 50% on phase start, 50% on phase delivery. Re-scope freely at every boundary — that's where changing requirements belong, and where they cost you nothing.
// The proof
Not a video, not a pre-baked render. Drag it. It was built in the same engine your project would be built in, and it's the same engine anyone can sign up and use today.
// Start here
Nobody should commit a six-figure programme to a team they've never worked with. Buy a small piece of work first and judge it.
Credited in full against the first phase of a full build if you proceed within 30 days.
Book a Sprint// Or build it yourself
If you have engineers and the time, the honest answer is often to build it yourself — on the same engine we'd use. 3DRise is a product first: your team gets the asset library, the pipeline and the editor, and we stay out of the way.
// The awkward questions
No, and we'll sign a non-solicit saying so before kickoff if it matters to you. We're not competing for your retainer — we build the 3D layer and hand it over. Our other revenue stream is a subscription product, which means your client relationship isn't the thing we're trying to grow.
Client work is confidential by default and we publish nothing without written permission. Where a client is happy to be named we'll ask, and we usually discount for it. Generic engine improvements do flow back into 3DRise — that's precisely why the next client's build is cheaper, and why yours was.
Small and senior, scaling per project with people we've shipped with before. If a particular programme genuinely needs a fifty-person shop, we'll say so rather than take the contract and find out together.
Source lives in your repository from day one, not ours, and we'll sign a code-escrow or IP-handover clause without negotiating about it. You should never be holding an empty bag.
All of it, in standard formats. No proprietary runtime, no perpetual licence, no dependency on 3DRise after handover. Building a business on hostage assets is a bad business.
Because the saving comes from not rebuilding an engine on your budget, not from cutting corners on your build. Take the Sprint and judge the work rather than the argument.
Within a phase, overruns are ours. That's the entire reason we quote phases instead of projects.
The fastest way to find out whether this is real: forward a 3D quote you've already received. We'll come back with our number, our timeline and our architecture — or we'll tell you it's already priced fairly.
Email us directlynadi@3drise.aiA real person reads every one of these — usually same day. No form funnel, no sales sequence.