Urban

Junction

A road intersection, cross, T or roundabout, with rounded kerb corners, lane markings, stop lines and zebra crossings on each arm, cycling traffic signals and a street lamp on each corner that lights the crossing at night; roads of the same width end at its arms. Use for where the streets of a city block meet.

  • junction
  • intersection
  • crossroads
  • street
  • traffic-lights
  • urban
  • city

Settings and defaults

layout

Shape
Cross
Island radius
10
Lanes
2
Lane width
3.5
Arm length
14
Corner radius
6

markings

Crossings
On
Paint
#e9e6dc
Wear
0.5

surface

Asphalt
#4b4b4e
Pavements
On
Kerb
0.15
Paving colour
#a39f98
Seed
2

signals

Signals
On
Cycle
14
Signal height
4.5
Signal paint
#2b2f33
Lighting
Auto

lamps

Lamps
On
Lamp height
7
Lamp paint
#2b2f33
Lamp light
#ffd6a0
Lamp intensity
2.6
Lamp reach
18

Code and API

Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.

See plans

More urban

Road

A street along a polyline: lanes with dashed or solid markings, zebra crossings, kerbed sidewalks and street lamps at a spacing, all from the texture library; lamps light the asphalt at night. Use for the streets of a city block.

Street Furniture

One piece of street furniture by kind: a street lamp with an emissive head that lights nearby roads and facades at night, a slatted bench, a bollard or a bus shelter with a lit panel. Use for the pavements and plazas of a city scene.

Traffic

Streams of head and tail lights moving along a road path at night, lanes running both ways, as instanced glowing sprites — with small low-poly cars under them when showCars is on (day and night). Use for living streets in a city scene.

City Block

A grid of parametric buildings on a paved or lawn plot, with its own small lit streets through the middle (a cross or one way), drawn from a city mix (downtown, residential, old town, industrial, suburb) or the block's own knobs with jittered footprints, heights, facades and tints, as one instanced mesh with emissive windows at night. Use for filling a city around a hero model in a few clicks.

Building

A parametric building: nine footprints (box, L, U, courtyard, stepped, slab, podium tower, twin towers, cylinder), eight shader facades (curtain wall, punched, ribbon, brick, balconies, concrete panel, glass fins, industrial) and nine roofs (flat to pitched, hip, mansard, helipad, crown, green), with emissive rooms at night. Use for city context around a hero model.

Park

A lawn inside a polygon with a looping paved path, an optional cross path, a kerb and short park lamps that light it at night; add trees and benches with the vegetation and street furniture objects. Use for the green between city blocks or a square in front of a hero building.