Catalog

3D objects for Three.js & React Three Fiber

211 ready-made objects: particle systems, shader effects, generative grids, lights and more. Every one is a real-time component you can play live, tune in the browser and take into your own React project.

01

Rain

Rain streaks falling through the object's volume, pushed sideways by the wind and scattered by turbulence. Use for rainy, moody and weather scenes.

02

Rainbow

A single physical rainbow on its own: water dispersion and an Airy profile with supernumerary fringes, centred opposite the sun and seen through the object’s volume. The cursor sprays, clears or polarises it. Use for after-rain and hopeful scenes.

03

Sandstorm

A haboob: billowing dust under a scale-height profile, gust fronts that roll downwind as towering walls, and saltating grains streaking along the ground, lit by forward-scattered sun. The cursor is a windbreak, a dust devil or a gust. Use for desert, ash and Mars scenes.

04

Snow

Snowfall with physical flakes: size-dependent terminal fall, helical flutter and tumbling dendrite crystals that glint in the sun, swept by travelling gusts and snow bands. The cursor is a gust, a shelter or a warm hand. Use for winter and weather scenes.

05

Thunderstorm

A thunderstorm without the rain (rain is its own object): dark storm curtains drifting on the wind, and lightning arriving as a Poisson process of multi-stroke flashes that light the curtains and the whole scene. The cursor calls a strike or clears the murk. Use for storm, noir and dramatic scenes.

06

Tornado

A standalone tornado as a Rankine vortex: a condensation funnel on a wandering, rope-like axis with helical streaks that wind by differential rotation and climb on the updraft, and ground dust spiralling in and swirling up a sheath around it. The cursor steers it, feeds it or bends it with a gust. Use for storm and drama scenes.

01

Basic Carousel

A coverflow carousel of framed pictures on a damped scroll with drag, throw and snap, a lifted centre frame and a soft floor reflection; the cursor tilts or lifts the frames. Use for portfolios, product lines and photo sets.

02

Contour Lines

Pictures drawn as the contour lines of their own brightness, like a topographic map: inactive ones are a few thin grey lines, the active one fills in as a soft wave thickens the lines into the solid picture; the cursor lifts the contours into relief. Use for architecture, data and graphic showcases.

03

Depth Layers

Pictures split by brightness into thin sheets floating in depth: inactive ones are collapsed into one faint grey sheet, the active one opens into depth in full colour and its sheets slide past each other with real parallax. Use for editorial, music and dreamy showcases.

04

Engraving

Pictures drawn as banknote engraving, fine parallel lines bent and widened by the picture’s tone: inactive ones are a faint grey hatch, the active one thickens into full colour behind a soft wave; the cursor turns the hatching under it. Use for luxury, finance, heritage and editorial showcases.

05

Flow Lines

Pictures as fine lines flowing like water around their own forms: inactive ones are thin grey dashed lines drifting, the active one closes the dashes and thickens the lines into the picture in full colour behind a soft wave; the cursor parts the lines. Use for wellness, nature, music and calm showcases.

06

Fold

Pictures printed on paper folded in one of six ways (accordion, herringbone, fan, scroll, page curl, crumple) and lit by the scene: inactive ones are folded tight and grey, the active one unfolds flat into full colour; the cursor presses a dent into it. Use for print, editorial, fashion and craft showcases.

01

Chladni Sand

Sand on an invisible vibrating plate: resonant plate modes throw grains onto the nodal lines, drawing Chladni figures that form and re-form; the cursor bows, touches or taps the plate. Use for science, sound and abstract scenes.

02

Faraday Powder

Glowing powder on an invisible vibrating plate: acoustic streaming gathers it into swirling heaps at the antinodes, hotter where the plate moves most; the cursor bows, touches or taps the plate. Use for abstract, sound and fire-like scenes.

03

Fireworks

An aerial fireworks show: 20 real shell types, shaped shells, formations and text written in the sky, with drag-limited stars, cooling sparks and lit smoke; fires on its own or where you click. Use for celebrations, New Year and night-sky scenes.

04

Grinder Sparks

Slow-motion grinder sparks: drag-limited ballistics, radiative cooling on the blackbody scale, carbon bursts, floor bounces and reflections; the cursor moves the grinder, aims the spray or sweeps the air. Use for industrial and cinematic scenes.

05

Magnetic Bottle

Charged particles woven over any mesh shape: counter-rotating constant-bearing spirals that tighten into glowing tips, in two exact family colours; the cursor pinches, drifts or heats the orbits. Use for sci-fi and tech scenes.

06

Neon Rain

Night rain lit by neon: Marshall–Palmer drops at terminal velocity, gusting sheets, splash crowns and rim drips, each drop lit like a tiny lens; the cursor is an umbrella, a gust or a headlight. Use for city, noir and cinematic scenes.

01

Contour

The picture as a topographic map of itself: a change opens it into hairline contour lines that lift into a floating stack in depth and flow continuously into the new picture's contours before it fills back in. Use for tech, data, science and architecture.

02

Engraving

The picture as an ink engraving on paper, fine strokes laid along its own isophotes, dense where it is dark, at a depth set by brightness; a change lifts and turns every stroke to the new picture's flow like filings in a field. Use for luxury, editorial, banknote and art direction.

03

Frost

A print behind a pane of real glass; a change is a breath of frost that feathers in from the edges, blurs the print through the glass, and clears from the centre to reveal the new picture; the cursor wipes the glass. Use for winter, luxury, beauty and calm editorial.

04

Lenticular

A lenticular print: fine lenses over interleaved strips of the old and new picture; a change sweeps the flip across the sheet and depends on the viewing angle, with ribbed clearcoat highlights from the scene light. Use for collectibles, posters, fashion and retail.

05

Pinscreen

The picture as a pinscreen of fine metal pins, each standing out by the brightness under it with a domed head in the picture's colour; a change is a pressure wave that sinks the pins and raises the new relief. Use for tech, product and sculptural heroes.

06

Prism

The picture printed across a row of slim triangular prisms; a change turns each prism a third of a turn in a travelling wave, its faces passing through the scene light, to show the next picture. Use for signage, retail, product and campaign heroes.

01

Building

A parametric building: nine footprints (box, L, U, courtyard, stepped, slab, podium tower, twin towers, cylinder), eight shader facades (curtain wall, punched, ribbon, brick, balconies, concrete panel, glass fins, industrial) and nine roofs (flat to pitched, hip, mansard, helipad, crown, green), with emissive rooms at night. Use for city context around a hero model.

02

City Block

A grid of parametric buildings on a paved or lawn plot, with its own small lit streets through the middle (a cross or one way), drawn from a city mix (downtown, residential, old town, industrial, suburb) or the block's own knobs with jittered footprints, heights, facades and tints, as one instanced mesh with emissive windows at night. Use for filling a city around a hero model in a few clicks.

03

Junction

A road intersection, cross, T or roundabout, with rounded kerb corners, lane markings, stop lines and zebra crossings on each arm, cycling traffic signals and a street lamp on each corner that lights the crossing at night; roads of the same width end at its arms. Use for where the streets of a city block meet.

04

Park

A lawn inside a polygon with a looping paved path, an optional cross path, a kerb and short park lamps that light it at night; add trees and benches with the vegetation and street furniture objects. Use for the green between city blocks or a square in front of a hero building.

05

Parking Lot

A surface car park: marked bays around aisles on asphalt from the texture library, a kerb, tall lamps that light it at night and a crowd of low-poly parked cars at a set occupancy, all instanced. Use for the ground around offices, malls and stations in a city scene.

06

Plaza

A paved area inside a polygon: a library paving set with a second set laid in a grid, stripe, ring or checker pattern in metres, a kerb around the edge, lit by the street lamps at night. Use for a hero building's forecourt, a square or a courtyard.

01

Bush

A shrub grown from basal stems arching from the ground: a species' habit (boxwood, wild shrub, lavender, hydrangea, fern, juniper), dense shaped leaves, flower heads and berries, seasonal colour and wind. Use for gardens, hedgerows, undergrowth and planters.

02

Crops

A planted bed: rows of one crop (tomato, pepper, corn, lettuce, cabbage, pumpkin, strawberry) on ridged soil, each plant a small branching model with its leaves and its produce, grown from seedlings with the growth knob and ripened with ripeness. Use for farms, gardens, greenhouses and food scenes.

03

Flowers

A bed or meadow of one flower species (daisy, tulip, poppy, sunflower, cosmos, lavender): stalks, petal heads that open from buds with the bloom knob, centres and leaves, nodding in the wind. Use for gardens, meadows, parks and planters.

04

Forest

A forest of hundreds to thousands of trees filling its box: a species mix (temperate, conifer, birch, mediterranean, tropical, savanna, blossom, winter) in groves and glades with undergrowth, every tree an instanced lit impostor and the nearest ones real trees. Use for woods, hillsides, landscapes and backdrops.

05

Fruit

One kind of fruit (apple, orange, lemon, pear, banana, cherry, strawberry, grapes, watermelon, pineapple) as a single piece or a pile on the ground: a procedural body with its stem and leaves, a skin that ripens between two colours with the kind's pattern and gloss. Use for kitchens, markets, still lifes and food scenes.

06

Grass

A field of bent grass blades in tufts and patches, with waves running through it in the wind, drying from the tips with the season, and scattered meadow flowers. Use for lawns, meadows, verges and any ground that should not be bare.

01

Ball

A ball at its real size with its true panel geometry and seams: football, basketball, tennis, baseball, volleyball, rugby, American football, golf, cricket, bowling or beach ball, with leather, felt, rubber or resin surfaces, grooved seams, stitches, dimples and wear. Use for sports scenes, product shots, playgrounds and still lifes.

02

Court

A regulation playing surface with every rulebook line drawn sharp at any distance: tennis, basketball, soccer, American football, futsal, handball, volleyball, badminton, padel, pickleball, ice hockey rink, athletics track or table-tennis table, on acrylic, clay, grass, parquet, ice, tartan, turf or sand, with its nets, goals or hoops. Use for sports venues, parks, schools, product scenes and arenas.

03

Equipment

A piece of sports equipment at real size, built from its parts: tennis or badminton racquet with a strung bed, table-tennis paddle, baseball or cricket bat, golf driver, iron or putter, hockey stick, skateboard, dumbbell, kettlebell, barbell with plates, or frisbee, in wood, steel, carbon, rubber and leather with wear. Use for gyms, sports shops, locker rooms, product shots and lifestyle scenes.

04

Goal

A regulation goal, net or hoop standing on the ground: football, futsal or handball goal with its sagging net, ice-hockey net, basketball hoop with backboard and pole, volleyball, tennis or badminton net on posts, rugby or American-football uprights, in real metres with wear. Use for pitches, courts, playgrounds, backyards and arenas.