Urban

City Block

A grid of parametric buildings on a paved or lawn plot, with its own small lit streets through the middle (a cross or one way), drawn from a city mix (downtown, residential, old town, industrial, suburb) or the block's own knobs with jittered footprints, heights, facades and tints, as one instanced mesh with emissive windows at night. Use for filling a city around a hero model in a few clicks.

  • block
  • city
  • skyline
  • buildings
  • urban
  • context
  • instanced

Settings and defaults

layout

City mix
Custom
Columns
4
Rows
2
Gap
10
Size jitter
0.3
Floors min
5
Floors max
16
Variety
0.7
Plot
Paved
Plot margin
6
Plot colour
#9d9892
Seed
11

streets

Streets
Cross
Lanes
2
Lane width
3
Pavement
2
Asphalt
#4b4b4e
Markings
#e9e6dc
Lamps
On
Lamp spacing
22
Lamp height
6
Lamp light
#ffd6a0
Lamp reach
16
Lamp intensity
2.2

shape

Footprint
Box
Width
24
Depth
18
Floor height
3.4
Lobby
On
Roof
Parapet

facade

Facade
Curtain Wall
Glass share
0.62
Bay width
3
Mullions
0.08
Wall
#9a9590
Glass
#5f7f93
Reflection
0.9
Frames
#2a2d31
Roof colour
#6d6a66
Relief
0.6

night

Lit windows
0.45
Warm share
0.7
Warm light
#ffd9a8
Cool light
#cfe4ff
Glow
1
Turnover
0.25
Lighting
Auto

Code and API

Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.

See plans

More urban

Skyline

A far belt of hundreds of parametric buildings on a ring around the scene, varied in footprint, height, facade and tint, drawn as one instanced mesh with lit windows at night. Use for the city horizon behind a hero building or block.

Building

A parametric building: nine footprints (box, L, U, courtyard, stepped, slab, podium tower, twin towers, cylinder), eight shader facades (curtain wall, punched, ribbon, brick, balconies, concrete panel, glass fins, industrial) and nine roofs (flat to pitched, hip, mansard, helipad, crown, green), with emissive rooms at night. Use for city context around a hero model.

Junction

A road intersection, cross, T or roundabout, with rounded kerb corners, lane markings, stop lines and zebra crossings on each arm, cycling traffic signals and a street lamp on each corner that lights the crossing at night; roads of the same width end at its arms. Use for where the streets of a city block meet.

Park

A lawn inside a polygon with a looping paved path, an optional cross path, a kerb and short park lamps that light it at night; add trees and benches with the vegetation and street furniture objects. Use for the green between city blocks or a square in front of a hero building.

Parking Lot

A surface car park: marked bays around aisles on asphalt from the texture library, a kerb, tall lamps that light it at night and a crowd of low-poly parked cars at a set occupancy, all instanced. Use for the ground around offices, malls and stations in a city scene.

Plaza

A paved area inside a polygon: a library paving set with a second set laid in a grid, stripe, ring or checker pattern in metres, a kerb around the edge, lit by the street lamps at night. Use for a hero building's forecourt, a square or a courtyard.