9 post-processing
Post-processing Effects
Post-processing for 3D scenes: bloom, depth of field, vignette, film grain, glitch, sepia and colour grading over the whole frame.
Post-processing works on the finished picture rather than on any one object. After the scene is drawn, each effect treats the whole frame like a photograph and adds glow, blur, grain or a colour grade on top. It is the step that turns a clean render into a look, the same way a photographer's lens and grade shape a shot.
The effects
- Bloom: the brightest parts of the frame glow and spill light into their surroundings, so neon, sparks and emissive materials read as light.
- Depth of Field: everything in front of or behind the focus blurs into soft bokeh, like a camera lens.
- Chromatic Aberration: the colour channels slip apart into thin fringes at the edges, the error of an old or cheap lens.
- Vignette: darkens the corners and edges to hold the eye in the centre.
- Noise: a fine film grain over the frame.
- Glitch: short bursts of digital break-up at random intervals.
- Sepia: the warm brown tone of an old photograph.
- Color Correction: brightness, contrast, hue and saturation for the whole frame.
- SSAO: soft shadows in creases, corners and the gaps under objects, so they sit in the scene.
Presets
The post-processing panel has one Enable switch for the whole stack, and five presets that each switch on a tuned combination:
- Cinematic: depth of field, soft bloom, a vignette and light grain.
- Stylized: stronger contrast and saturation with a vignette.
- Retro: sepia, a heavy vignette and grain, for an old-photo look.
- Cyberpunk: strong bloom, chromatic aberration, glitch and shifted, saturated colour.
- Realistic: ambient occlusion and a subtle bloom on the highlights.
A preset is a starting point; every effect's settings stay editable.
Order matters
Effects run one after another, each working on the result of the one before. Manage Effect Order lets you drag them into a new order, so moving an effect earlier or later changes the result: a colour grade at the end of the stack grades the glow and grain added before it.
How to choose
- Product shots: Bloom with a high threshold so only highlights glow, a light Vignette, and a touch of Color Correction.
- Cinematic heroes: Depth of Field, Vignette and Noise.
- Tech and gaming launches: Bloom, Chromatic Aberration and Glitch, used sparingly.
- Heritage and nostalgia: Sepia with Vignette and Noise.
- Architecture and interiors: SSAO for grounded contact shadows, with Color Correction to set the time of day.
Use fewer effects at lower values than feels natural at first. Post-processing is strongest when nobody notices it is there.
All post-processing
Bloom
Bloom post-processing: the brightest parts of a 3D scene glow and spill light, so neon, sparks and emissive materials read as light.
02Depth of Field
Depth of field post-processing: blur everything in front of or behind the focus, like a camera lens, to draw the eye to your subject.
03Chromatic Aberration
Chromatic aberration post-processing: split the colour channels into thin fringes for a lens, VHS or glitchy screen look.
04Vignette
Vignette post-processing: darken the corners and edges of a 3D scene to frame the subject and hold the eye in the centre.
05Noise
Noise post-processing: fine film grain over a 3D scene that takes the digital edge off clean renders and gives an analogue feel.
06Glitch
Glitch post-processing: short bursts of digital break-up across a 3D scene at random intervals, for tech, gaming and music looks.
07Sepia
Sepia post-processing: tint a 3D scene in the warm browns of an old photograph, for heritage, history and nostalgic looks.
08Color Correction
Colour correction post-processing: adjust brightness, contrast, hue and saturation of a whole 3D scene to set its mood and match a brand.
09SSAO
SSAO post-processing: soft contact shadows in the creases, corners and gaps of a 3D scene, so objects sit in it instead of floating.
More in the library
Environment
Sky, sun and moon, clouds, ocean, terrain and fog that work together.
SceneObjects
Particles, effects, grids, lights and shapes, ready to drop into a scene.
ObjectsMaterials
Surfaces and shaders for any object.
Look & motionObject effects
Exits, moves and surface changes you put on any object.
Look & motion