9 post-processing

Post-processing Effects

Post-processing for 3D scenes: bloom, depth of field, vignette, film grain, glitch, sepia and colour grading over the whole frame.

Post-processing works on the finished picture rather than on any one object. After the scene is drawn, each effect treats the whole frame like a photograph and adds glow, blur, grain or a colour grade on top. It is the step that turns a clean render into a look, the same way a photographer's lens and grade shape a shot.

The effects

  • Bloom: the brightest parts of the frame glow and spill light into their surroundings, so neon, sparks and emissive materials read as light.
  • Depth of Field: everything in front of or behind the focus blurs into soft bokeh, like a camera lens.
  • Chromatic Aberration: the colour channels slip apart into thin fringes at the edges, the error of an old or cheap lens.
  • Vignette: darkens the corners and edges to hold the eye in the centre.
  • Noise: a fine film grain over the frame.
  • Glitch: short bursts of digital break-up at random intervals.
  • Sepia: the warm brown tone of an old photograph.
  • Color Correction: brightness, contrast, hue and saturation for the whole frame.
  • SSAO: soft shadows in creases, corners and the gaps under objects, so they sit in the scene.

Presets

The post-processing panel has one Enable switch for the whole stack, and five presets that each switch on a tuned combination:

  • Cinematic: depth of field, soft bloom, a vignette and light grain.
  • Stylized: stronger contrast and saturation with a vignette.
  • Retro: sepia, a heavy vignette and grain, for an old-photo look.
  • Cyberpunk: strong bloom, chromatic aberration, glitch and shifted, saturated colour.
  • Realistic: ambient occlusion and a subtle bloom on the highlights.

A preset is a starting point; every effect's settings stay editable.

Order matters

Effects run one after another, each working on the result of the one before. Manage Effect Order lets you drag them into a new order, so moving an effect earlier or later changes the result: a colour grade at the end of the stack grades the glow and grain added before it.

How to choose

  • Product shots: Bloom with a high threshold so only highlights glow, a light Vignette, and a touch of Color Correction.
  • Cinematic heroes: Depth of Field, Vignette and Noise.
  • Tech and gaming launches: Bloom, Chromatic Aberration and Glitch, used sparingly.
  • Heritage and nostalgia: Sepia with Vignette and Noise.
  • Architecture and interiors: SSAO for grounded contact shadows, with Color Correction to set the time of day.

Use fewer effects at lower values than feels natural at first. Post-processing is strongest when nobody notices it is there.

All post-processing

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