Urban
Building
A parametric building: nine footprints (box, L, U, courtyard, stepped, slab, podium tower, twin towers, cylinder), eight shader facades (curtain wall, punched, ribbon, brick, balconies, concrete panel, glass fins, industrial) and nine roofs (flat to pitched, hip, mansard, helipad, crown, green), with emissive rooms at night. Use for city context around a hero model.
Settings and defaults
shape
- Footprint
- Box
- Width
- 24
- Depth
- 18
- Floors
- 12
- Floor height
- 3.4
- Lobby
- On
- Roof
- Parapet
- Seed
- 7
facade
- Facade
- Curtain Wall
- Glass share
- 0.62
- Bay width
- 3
- Mullions
- 0.08
- Wall
- #9a9590
- Glass
- #5f7f93
- Reflection
- 0.9
- Frames
- #2a2d31
- Roof colour
- #6d6a66
- Relief
- 0.6
night
- Lit windows
- 0.45
- Warm share
- 0.7
- Warm light
- #ffd9a8
- Cool light
- #cfe4ff
- Glow
- 1
- Turnover
- 0.25
- Lighting
- Auto
Code and API
Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.
More urban
City Block
A grid of parametric buildings on a paved or lawn plot, with its own small lit streets through the middle (a cross or one way), drawn from a city mix (downtown, residential, old town, industrial, suburb) or the block's own knobs with jittered footprints, heights, facades and tints, as one instanced mesh with emissive windows at night. Use for filling a city around a hero model in a few clicks.
Junction
A road intersection, cross, T or roundabout, with rounded kerb corners, lane markings, stop lines and zebra crossings on each arm, cycling traffic signals and a street lamp on each corner that lights the crossing at night; roads of the same width end at its arms. Use for where the streets of a city block meet.
Park
A lawn inside a polygon with a looping paved path, an optional cross path, a kerb and short park lamps that light it at night; add trees and benches with the vegetation and street furniture objects. Use for the green between city blocks or a square in front of a hero building.
Parking Lot
A surface car park: marked bays around aisles on asphalt from the texture library, a kerb, tall lamps that light it at night and a crowd of low-poly parked cars at a set occupancy, all instanced. Use for the ground around offices, malls and stations in a city scene.
Plaza
A paved area inside a polygon: a library paving set with a second set laid in a grid, stripe, ring or checker pattern in metres, a kerb around the edge, lit by the street lamps at night. Use for a hero building's forecourt, a square or a courtyard.
Road
A street along a polyline: lanes with dashed or solid markings, zebra crossings, kerbed sidewalks and street lamps at a spacing, all from the texture library; lamps light the asphalt at night. Use for the streets of a city block.
Works well with
Advanced
Five advanced 3D materials: a mirror floor, refraction, see-through transmission glass, and two surfaces that distort or wobble the shape in motion.
MaterialAluminum
Bright, lightweight aluminum with high reflectivity and slight surface roughness
MetalAsh
Light tan ash with a satin finish, slightly olive in tone. For furniture, tool handles, sports gear and natural interiors.
WoodBasic
The six standard 3D surface materials, from unlit flat color to physically based paint, clearcoat and cel shading. How each one takes light.
MaterialBirch
Very pale, almost white birch with a matte finish. For Scandinavian interiors, plywood furniture and bright minimal scenes.
WoodBrushed Metal
A satin, matte grey metal with soft, wide highlights, for appliances, panels and modern architectural details.
Metal