Rain
Rain streaks falling through the object's volume, pushed sideways by the wind and scattered by turbulence. Use for rainy, moody and weather scenes.
▶ PreviewHow it works6 objects
Placeable 3D weather: rain, snow, sandstorm, rainbow, tornado and thunderstorm, each filling a volume you size and move.
The environment objects are weather you place in a scene: Rain, Snow, Sandstorm, Rainbow, Tornado and Thunderstorm. Each one fills a box-shaped volume that you size and move like any other object, so a storm can sit over one valley while the rest of the scene stays clear. They are separate from the scene-wide environment settings for sky, sun, clouds, ocean and fog, and they work with them: the snow is lit by the sun and the sky, and a thunderstorm's flashes light the whole scene.
The weather objects share a vocabulary. Density sets how much there is, Wind Strength and Wind Direction push it, Turbulence roughens it and Speed sets the time scale. Color and Shade Color set the lit and shaded sides. Most also have a Quality setting for slower devices and a Seed for a different layout with the same character. Follow Camera keeps the weather around the camera wherever it goes, so a fly-through never reaches the edge of the snowfall.
Every weather object except rain gives the cursor a physical role, shown live on the page:
Pointer Strength and Pointer Radius set how hard and how far.
Moody product launches in the rain, winter campaigns, desert and Mars worlds, storm-chasing drama, and hopeful after-rain hero shots with a rainbow. Weather is also the quickest way to give an empty scene a season and a mood.
Rain streaks falling through the object's volume, pushed sideways by the wind and scattered by turbulence. Use for rainy, moody and weather scenes.
▶ PreviewHow it worksSnowfall with physical flakes: size-dependent terminal fall, helical flutter and tumbling dendrite crystals that glint in the sun, swept by travelling gusts and snow bands. The cursor is a gust, a shelter or a warm hand. Use for winter and weather scenes.
▶ PreviewHow it worksA haboob: billowing dust under a scale-height profile, gust fronts that roll downwind as towering walls, and saltating grains streaking along the ground, lit by forward-scattered sun. The cursor is a windbreak, a dust devil or a gust. Use for desert, ash and Mars scenes.
▶ PreviewHow it worksA single physical rainbow on its own: water dispersion and an Airy profile with supernumerary fringes, centred opposite the sun and seen through the object’s volume. The cursor sprays, clears or polarises it. Use for after-rain and hopeful scenes.
▶ PreviewHow it worksA standalone tornado as a Rankine vortex: a condensation funnel on a wandering, rope-like axis with helical streaks that wind by differential rotation and climb on the updraft, and ground dust spiralling in and swirling up a sheath around it. The cursor steers it, feeds it or bends it with a gust. Use for storm and drama scenes.
▶ PreviewHow it worksA thunderstorm without the rain (rain is its own object): dark storm curtains drifting on the wind, and lightning arriving as a Poisson process of multi-stroke flashes that light the curtains and the whole scene. The cursor calls a strike or clears the murk. Use for storm, noir and dramatic scenes.
▶ PreviewHow it worksReady-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.
A primitive 3D shape (box, sphere, cylinder, etc.). The most common object type for general geometry.
36 objectsA grid overlay (cells and sections), typically on the ground plane.
24 objectsA light source illuminating the scene. Choose the kind based on directionality and falloff.
10 objectsA set of pictures: frames arranged on a layout (tiles, circular, spiral, tunnel…), or a variant with its own motion and navigation.
23 objects