66 object effects

Object Effects

Effects you put on any 3D object: exits, moves, idle motion, dissolves, surface changes, glows and trails, fired by a click, hover or action.

Object effects are things you do to an object: send it out of the scene and bring it back, give it a move, keep it gently in motion, turn it into something else, change what it is made of, light it up, or leave a trail behind it. They work on any regular object in a scene and on the individual parts of a 3D model, and you decide when they happen.

When they run

  • From an interaction: a click, the cursor entering the object, or the cursor leaving it. Many effects toggle, so a second click reverses them.
  • From an action, the studio's steps that can apply an effect and later revert it, so several objects can react together.
  • Held on the object, so it keeps running: a glow, a float, a trail.

The groups

  • Enter & exit: take the object out of the scene and bring it back. Blast off, Swirl away, Vortex drain, Leaf fall, Pop, Drift up, Slingshot, Warp, Knock away, Turn away, Fly-by, Whoosh and Slam.
  • Moves: one move, then back to rest. Jelly, Flip, Spin and Grow.
  • Ongoing motion: keeps moving while it is on. Float, Sway, Bounce, Wobble, Pulse, Shake and Rotate.
  • Transform away: the object becomes something else as it leaves. Shatter, Dissolve, Ember ash, Sand erosion, Curl smoke, Ink bloom, Flock, Liquid metal, Voxelise, Unweave, Petal peel, Particle swarm, Teleport, Portal, Hologram scan, LiDAR scan, 3D print and Silk drape.
  • Surfaces: change what the object is made of. Metalize, Frost, Petrify, Heat cracks, Kintsugi, Rain beads and Ivy.
  • Light: Glow and Rim light.
  • Trails: left behind wherever the object moves, and they combine. Afterimage trail, Long exposure, Chromatic echo, Light streaks, and Smoke, Ash, Sand, Hologram, Voxel, Shatter, Ink, Frost, Wireframe and Bubble trails. Add one to any effect that moves the object.

Settings

Each effect has its own settings in the studio, shown with their defaults: how long it takes, how far it goes, which direction, what colour. Some settings only appear for the style you pick, so the panel stays short.

How to choose

  • Page transitions and scene changes: Enter & exit, or Transform away when the exit should be memorable.
  • Buttons and hover states: a Move or a Light effect, such as Jelly or Glow on mouse enter.
  • Idle life for a hero object: Ongoing motion, a slow Float or Sway.
  • Product stories: Surfaces, to show a product turning to metal, frosting over or mended with gold.
  • Motion with character: a Trail on any exit, such as Long exposure on a Fly-by or Smoke trail on Blast off.

Because effects work on the parts of a model too, one click can make a single component glow, spin or fly off while the rest of the model stays put.

Enter & exit

01

Swirl away

Spiral the target up into a vortex until it vanishes — reverting spirals it back into place

02

Blast off

Crouch, then launch straight up and out of the scene — it comes back with a powered landing: falls in, brakes hard, hovers, touches down

03

Vortex drain

Caught by a whirlpool: it spirals in and down, spinning faster as the orbit tightens, and drains away — reverting flings it back up out of the funnel

04

Leaf fall

A gust lifts it and carries it away, gliding side to side and rocking like a falling leaf — it comes back fluttering down and settles softly

05

Pop

Inflates and wobbles under rising pressure, then bursts to nothing — it pops back out of nothing and rings down

06

Drift up

Lifts away like a balloon let go — rising faster and faster, drifting and swaying in a calm wind; it sinks back down and settles with a bob

07

Slingshot

Pulled back on an elastic, then let go — it snaps forward and flies off stretched; it flies back in and is caught by a spring

08

Warp

Charges, then stretches along its heading and jumps away in a blink — it shoots back in, snaps out of the stretch and jiggles to rest

09

Knock away

Struck from the side: it flies off on an arc, tumbling by where it was hit — tall things tip, flat ones skim; it is thrown back in and lands with a hop

10

Turn away

Turns like a card and vanishes edge-on — it turns back into view from a sliver

11

Fly-by

Takes off, banks and flies past the camera — it comes back from behind the camera on the other side and sets down in place

12

Whoosh

Streaks through its own spot again and again, each pass crossing the last, then brakes into place; it leaves the same way, in reverse

13

Slam

Hangs above its spot, winds up and slams down — squash, hop and rattle; it leaves by slamming down through the floor

Moves

Ongoing motion

Transform away

01

Dissolve

Burn any 3D object away along a glowing edge, then grow it back. A dissolve effect for clicks, hovers, entrances and exits.

02

Ember ash

Burn a 3D object to charcoal and pale ash that the wind blows away in flakes, then un-burn it. A realistic fire exit effect.

03

Shatter

Crack a 3D object along a glowing front and break it into tumbling shards that fall away, then reassemble it on reverse.

04

Sand erosion

Turn a 3D object to sand that crumbles grain by grain into a mound, or keep it as a sand sculpture. Reverse pours it back up.

05

Curl smoke

Turn a 3D object into soft smoke that swirls away in eddies, or keep it as living smoke in its own shape.

06

Ink bloom

Bleed a 3D object into fine curling ink filaments, like a drop of ink in water. Dark on light, made for pale scenes.

07

Flock

Turn a 3D object into a flock of birds that takes off and flies away, or stays perched in its shape. Reverse flies them home.

08

Liquid metal

Turn a 3D object to polished chrome and melt it into a rippling pool, or keep it as chrome. Reverse pulls it back into shape.

09

Voxelise

Digitise a 3D object into lit cubes that peel off and float away, or keep it as a voxel model. Reverse clicks the cubes back.

10

Unweave

Redraw a 3D object as glowing contour threads that unravel into a point of light, or keep it as a thread sculpture.

11

Petal peel

Peel a 3D object into flakes that flutter to the ground like leaves, or keep them lifted like raised scales.

12

Particle swarm

Break a 3D object into its own coloured particles that swirl in a vortex around it, or keep it as a particle cloud.

13

Teleport

Draw a 3D object into a point of light and send it up a beam, or keep it charged under the beam. Reverse beams it back down.

14

Portal

Sweep a ring of light through a 3D object and send it through: electric arcs, a rune ring, an event horizon or a tech gate.

15

Hologram scan

Scan a 3D object into a glowing hologram with a sweeping plane of light, then switch it off, or keep it as a hologram.

16

LiDAR scan

Sweep a laser across a 3D object and turn it into a scanned mesh and point cloud, like real LiDAR capture.

17

3D print

Print a 3D object layer by layer like an FDM printer, with a hot nozzle and glowing layers, or show its slicer preview.

18

Silk drape

Drop a silk sheet over a 3D object that drapes and collapses as it vanishes. Reversed, it is the magician-style unveiling.

Surfaces

Light

Trails

01

Afterimage trail

Leave fading glassy copies of a 3D object along its path whenever it moves. A motion trail you add to any move.

02

Long exposure

Smear a moving 3D object into one continuous streak of faint copies, like a long-exposure photograph of the move.

03

Chromatic echo

Three coloured copies of a moving 3D object a beat apart: an RGB fringe when it moves fast that adds back up to white.

04

Light streaks

Crisp light ribbons drawn from points spread over a 3D object, tracing its path as it moves. A light-painting motion trail.

05

Smoke trail

A moving 3D object leaves copies of itself that turn to smoke in its shape, billow up and evaporate.

06

Ash trail

A moving 3D object leaves copies that burn from within along a glowing ember front and are gone.

07

Sand trail

A moving 3D object leaves copies that fall apart into grains, pouring down into a little heap on the floor.

08

Hologram trail

A moving 3D object leaves hologram copies of itself that glitch out band by band.

09

Voxel trail

A moving 3D object leaves copies made of cubes that drop from the top, tumble and shrink away.

10

Shatter trail

A moving 3D object leaves glassy copies cut into shards from its own triangles, drifting apart and fading.

11

Ink trail

A moving 3D object leaves copies that swirl into ink in water and tear into fine filaments.

12

Frost trail

A moving 3D object leaves copies that frost over, crack open along the crystals and melt away.

13

Wireframe trail

A moving 3D object leaves copies drawn as its real mesh edges, each line retracting into its middle.

14

Bubble trail

Soap bubbles form over copies of a moving 3D object, then rise, wobble and pop, each with a sliding soap-film sheen.

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