Land

Mountains

A placeable patch of mountain land: ridged, eroded peaks with slope rock and a snow line, easing down to its base at the edge. Footprint is the object's scale. Use for alpine backdrops, islands of peaks and dioramas.

  • land
  • terrain
  • mountains
  • peaks
  • alpine
  • landscape

Settings and defaults

Elevation
1 m
Feature Size
2 m
Octaves
9
Gain
0.52
Ridge Sharpness
0.62
Warp Strength
0.28
Erosion
0.7
Terraces
0
Terrace Sharpness
0.6
Slope Rock Start
0.35
Slope Rock End
0.62
Peak Level
0.62
Peak Blend
0.12
Peak Slope Falloff
1.4
Macro Variation
0.22
Macro Size
2400 m
Detail Strength
0.45
Detail Size
9 m
Roughness
0.82
Specular
0.06
Texture Distance
4000 m
Texture Height Blend
0.7
Ambient
1
Bounce
0.35
Sun Shadow
1
Shadow Softness
12
Aerial Perspective
0 1/m
Low colour
#4a4636
Mid colour
#6b6248
Rock colour
#6a6259
Peak colour
#eef1f6
Edge fade
0.2
Seed
1
Quality
Medium

Mountains is a patch of mountain land you place in a scene like any other object: a small range of ridged, eroded peaks with bare rock on the steep faces and snow on the tops, easing down to its base at the edges so it sits on whatever is beneath it. The object's scale is the footprint, so the same patch works as a tabletop diorama or a range on the horizon.

How it works

The patch uses the same landscape model as the scene's endless terrain, cut to a footprint you control. Its shape is built from layers of ever finer detail, bent into branching ridges like those real drainage carves, with erosion flattening the valley floors. The surface is painted by height and by slope: meadow and scree low down, rock wherever the ground is too steep to hold anything, and snow above the peak line that slides off the sheerest faces.

Settings

  • Shape and Ground: pick a landform such as Alpine range, Dolomite towers, Volcanic or Eroded highlands, and a ground such as Alpine meadow, Snowfields or Volcanic.
  • Size, Height, Ruggedness and Rock & snow: the quick sliders.
  • Edge fade: how far in from the border the land eases down; 0 ends in a cliff.
  • Landform and Textures tabs: every number, including Ridge Sharpness, Erosion and Terraces, and a real photographed texture for each ground layer.

Use it for

Alpine backdrops, maps and product dioramas. Related: Hills and Canyon.

Code and API

Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.

See plans

More land

Works well with