Land

Canyon

A placeable patch of canyon country: stratified mesas cut by a branching incised channel network, easing down to its base at the edge. Footprint is the object's scale. Use for red-rock deserts, western and Mars scenes.

  • land
  • terrain
  • canyon
  • mesa
  • desert
  • landscape

Settings and defaults

Elevation
0 m
Feature Size
2 m
Octaves
8
Gain
0.48
Ridge Sharpness
0.3
Warp Strength
0.18
Erosion
0.85
Terraces
14
Terrace Sharpness
0.72
Plateau
0.55
Valley Depth
0.8
Valley Width
0.22
Slope Rock Start
0.28
Slope Rock End
0.5
Peak Level
0.72
Peak Blend
0.08
Peak Slope Falloff
0.9
Macro Variation
0.26
Macro Size
1800 m
Detail Strength
0.4
Detail Size
7 m
Roughness
0.86
Specular
0.05
Texture Distance
4000 m
Texture Height Blend
0.7
Ambient
1
Bounce
0.35
Sun Shadow
1
Shadow Softness
8
Aerial Perspective
0 1/m
Low colour
#7a4a30
Mid colour
#a4643c
Rock colour
#c07a4a
Peak colour
#d9a877
Edge fade
0.2
Seed
1
Quality
Medium

Canyon is a patch of canyon country you place in a scene like any other object: flat-topped mesas with banded rock walls, cut by a branching network of channels, easing down to its base at the edges. The object's scale is the footprint, so it can be a red-rock diorama on a table or a desert landscape behind a scene.

How it works

The patch uses the same landscape model as the scene's endless terrain, cut to a footprint you control. For canyons the height is stepped into layers, the horizontal banding of sedimentary rock that makes a mesa read as a mesa. The tops are flattened into tables, and a network of channels is carved between them, narrow for slot canyons and wide for broad washes.

Settings

  • Shape and Ground: pick a landform such as Red canyon, Slot canyon, Mesa country, Badlands or Grand gorge, and a ground such as Red rock.
  • Size, Height, Ruggedness and Rock & snow: the quick sliders.
  • Terraces and Terrace Sharpness: how many rock bands there are, and how hard their edges are.
  • Plateau: how much of the height is flattened into mesa tops.
  • Valley Depth and Valley Width: how deep and how wide the channels are cut.
  • Edge fade: how softly the patch meets its base.

Use it for

Red-rock deserts, western and Mars scenes, adventure and off-road brands. Related: Dunes and Mountains.

Code and API

Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.

See plans

More land

Works well with