Land
Canyon
A placeable patch of canyon country: stratified mesas cut by a branching incised channel network, easing down to its base at the edge. Footprint is the object's scale. Use for red-rock deserts, western and Mars scenes.
Settings and defaults
- Elevation
- 0 m
- Feature Size
- 2 m
- Octaves
- 8
- Gain
- 0.48
- Ridge Sharpness
- 0.3
- Warp Strength
- 0.18
- Erosion
- 0.85
- Terraces
- 14
- Terrace Sharpness
- 0.72
- Plateau
- 0.55
- Valley Depth
- 0.8
- Valley Width
- 0.22
- Slope Rock Start
- 0.28
- Slope Rock End
- 0.5
- Peak Level
- 0.72
- Peak Blend
- 0.08
- Peak Slope Falloff
- 0.9
- Macro Variation
- 0.26
- Macro Size
- 1800 m
- Detail Strength
- 0.4
- Detail Size
- 7 m
- Roughness
- 0.86
- Specular
- 0.05
- Texture Distance
- 4000 m
- Texture Height Blend
- 0.7
- Ambient
- 1
- Bounce
- 0.35
- Sun Shadow
- 1
- Shadow Softness
- 8
- Aerial Perspective
- 0 1/m
- Low colour
- #7a4a30
- Mid colour
- #a4643c
- Rock colour
- #c07a4a
- Peak colour
- #d9a877
- Edge fade
- 0.2
- Seed
- 1
- Quality
- Medium
Canyon is a patch of canyon country you place in a scene like any other object: flat-topped mesas with banded rock walls, cut by a branching network of channels, easing down to its base at the edges. The object's scale is the footprint, so it can be a red-rock diorama on a table or a desert landscape behind a scene.
How it works
The patch uses the same landscape model as the scene's endless terrain, cut to a footprint you control. For canyons the height is stepped into layers, the horizontal banding of sedimentary rock that makes a mesa read as a mesa. The tops are flattened into tables, and a network of channels is carved between them, narrow for slot canyons and wide for broad washes.
Settings
- Shape and Ground: pick a landform such as Red canyon, Slot canyon, Mesa country, Badlands or Grand gorge, and a ground such as Red rock.
- Size, Height, Ruggedness and Rock & snow: the quick sliders.
- Terraces and Terrace Sharpness: how many rock bands there are, and how hard their edges are.
- Plateau: how much of the height is flattened into mesa tops.
- Valley Depth and Valley Width: how deep and how wide the channels are cut.
- Edge fade: how softly the patch meets its base.
Use it for
Red-rock deserts, western and Mars scenes, adventure and off-road brands. Related: Dunes and Mountains.
Code and API
Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.
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Effect