Urban
Parking Lot
A surface car park: marked bays around aisles on asphalt from the texture library, a kerb, tall lamps that light it at night and a crowd of low-poly parked cars at a set occupancy, all instanced. Use for the ground around offices, malls and stations in a city scene.
Settings and defaults
layout
- Width
- 60
- Depth
- 44
- Bay width
- 2.5
- Bay depth
- 5
- Aisle
- 6.5
- Occupancy
- 0.6
- Car size
- 1
- Seed
- 3
surface
- Asphalt
- #4b4b4e
- Markings
- #e9e6dc
- Wear
- 0.5
- Kerb
- On
- Kerb height
- 0.15
- Kerb colour
- #a39f98
lamps
- Lamp spacing
- 24
- Lamp height
- 9
- Lamp paint
- #2b2f33
- Lamp light
- #ffd6a0
- Lamp intensity
- 2.6
- Lamp reach
- 22
- Lighting
- Auto
Code and API
Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.
More urban
Road
A street along a polyline: lanes with dashed or solid markings, zebra crossings, kerbed sidewalks and street lamps at a spacing, all from the texture library; lamps light the asphalt at night. Use for the streets of a city block.
Traffic
Streams of head and tail lights moving along a road path at night, lanes running both ways, as instanced glowing sprites — with small low-poly cars under them when showCars is on (day and night). Use for living streets in a city scene.
City Block
A grid of parametric buildings on a paved or lawn plot, with its own small lit streets through the middle (a cross or one way), drawn from a city mix (downtown, residential, old town, industrial, suburb) or the block's own knobs with jittered footprints, heights, facades and tints, as one instanced mesh with emissive windows at night. Use for filling a city around a hero model in a few clicks.
Building
A parametric building: nine footprints (box, L, U, courtyard, stepped, slab, podium tower, twin towers, cylinder), eight shader facades (curtain wall, punched, ribbon, brick, balconies, concrete panel, glass fins, industrial) and nine roofs (flat to pitched, hip, mansard, helipad, crown, green), with emissive rooms at night. Use for city context around a hero model.
Junction
A road intersection, cross, T or roundabout, with rounded kerb corners, lane markings, stop lines and zebra crossings on each arm, cycling traffic signals and a street lamp on each corner that lights the crossing at night; roads of the same width end at its arms. Use for where the streets of a city block meet.
Park
A lawn inside a polygon with a looping paved path, an optional cross path, a kerb and short park lamps that light it at night; add trees and benches with the vegetation and street furniture objects. Use for the green between city blocks or a square in front of a hero building.