Material
Sand Materials
Procedural sand for any 3D surface: wind ripples that crawl downwind, glinting grains, ten looks from Sahara gold to Moon dust and a raked zen garden.
Settings and defaults
- Color
- #ffffff
- Opacity
- 1
- U_color
- 0.8, 0.66, 0.43
- U_color Variation
- 0
- U_scale
- 1
- U_ripple Scale
- 1
- U_ripple Strength
- 1
- U_ripple Asymmetry
- 1
- U_wind Dir
- 1, 0.25
- U_grain Density
- 1
- U_roughness
- 1
- U_sun Direction
- 0.45, 0.78, 0.3
- U_sun Color
- 1, 0.93, 0.8
- U_sun Intensity
- 1
- U_ambient
- 1
- U_sky Color
- 0.55, 0.68, 0.92
- U_ground Color
- 0.5, 0.36, 0.22
- U_wind Speed
- 0
- U_mouse Radius
- 4
- U_mouse Swirl
- 1
Sand materials cover a surface in sand: a matte, powdery color with soft tonal patches, wind ripples across every upward-facing area and a scatter of single grains that glint as the camera moves. Nothing is a photo or a repeating tile; the ripples, dunes and grains are generated across the surface, so a sand floor can be as large as you like without a visible repeat. There are ten variants, from golden desert to black volcanic beach, Martian and lunar soil and a raked zen garden.
How it works
Three layers of relief are combined. Broad, slow undulations give the impression of dunes, a finer grit sits on top, and on surfaces that face upward the wind ripples form: parallel crests running across the wind, each with a gentle slope on the windward side and a steep face on the lee, wavering and fading the way real ripples do. Ripples only form on the flats; steep sides keep the dunes and grit but stay unrippled. When Wind Speed is above zero the whole ripple pattern slowly crawls downwind.
The relief is shaded rather than modeled, with a rough, matte lighting typical of powders, and the troughs are slightly darker. Each variant carries its own sun and sky: a sun direction, color and strength, plus a sky color from above and a ground color from below for the shadow side. That is why the same material reads as midday Sahara or orange dusk without touching the scene lights. On top, a small fraction of grains catch the sun and twinkle; far away, where single grains are too small to see, the glints fade out instead of flickering.
The ten variants
- Sahara Dune: warm golden desert under a high sun, the reference look.
- White Sands: near-white gypsum, bright and chalky with a strong sky bounce.
- Black Volcanic: near-black basalt with the densest glitter, under a low sun.
- Red Outback: deep iron-red with steep, strong ripples.
- Pink Coral: soft blush shell sand, calm and fine.
- Martian Regolith and Lunar Regolith: rust dust under a butterscotch sky, and gray Moon dust under a black sky with no wind.
- Wet Shore: darker beach sand at golden hour with fine, even ripples.
- Dune Sea Dusk: tall dunes under a very low orange sun, on the strongest wind.
- Zen Garden: pale, deep, still grooves for a raked garden.
How to choose
Choose by color and light first: the sun and sky are part of each variant, so pick the one closest to the time of day you want, then adjust Color. Then tune the relief:
- Ripple Scale: ripple spacing. Higher packs the ripples tighter.
- Ripple Strength: how deep the ripples read.
- Ripple Asymmetry: from even, symmetric ridges to a long windward slope and a sharp lee face.
- Wind Dir and Wind Speed: the direction the crests face and how fast they crawl. Zero holds them still.
- Grain Density: how many grains glint and how fine they are.
- Color Variation and Scale: the size and strength of the warm and cool patches and the dune undulation.
- Sun Direction, Sun Color, Sun Intensity, Ambient: the built-in light.
Sand works best on large flat or gently curved surfaces such as floors, plinths and terrain. For moving sand rather than a sand surface, see the sandstorm and the sand object effects.
All sand
Sahara Dune
Golden desert sand for 3D scenes: wind-combed ripples crawling downwind under a high, dry sun, with grains that glint.
02White Sands
Near-white gypsum sand material: bright, chalk-matte dunes with a strong sky bounce. For clean, minimal and luminous 3D scenes.
03Black Volcanic
Black volcanic sand material: near-black basalt grains that glitter hard in low, raking light. For dramatic, high-contrast 3D scenes.
04Red Outback
Iron-red desert sand material with steep, strong wind ripples under a warm orange-tinted sun. For outback, desert and rugged 3D scenes.
05Pink Coral
Blush-pink coral sand material: calm, fine shell sand with a gentle shimmer. For beach, tropical and soft pastel 3D scenes.
06Martian Regolith
Martian soil material: dusty rust-brown fines under a butterscotch sky, with long, matte ripples. For Mars, space and sci-fi 3D scenes.
07Lunar Regolith
Moon dust material: gray regolith under a harsh white sun and near-black sky, with faint sparkle and dead-still ripples. For space scenes.
08Wet Shore
Damp beach sand material at golden hour: darker, packed sand with fine, even wave ripples and bright quartz glints.
09Dune Sea Dusk
Dusk desert sand material: tall dunes raked by a deep-orange setting sun, with ripples streaming on a strong wind. For cinematic desert scenes.
10Zen Garden
Raked zen garden sand material: pale, deep, regular grooves held perfectly still under calm, even light. For minimal and meditative 3D scenes.
More materials
Cloud
Animated procedural cloud materials for any 3D surface: bright, sunset, dawn, stormy and overcast skies with silver linings and light rays.
MaterialWood
Fourteen wood finishes for any 3D object, from pale Birch to black Ebony, each set by colour, roughness and reflection strength.
MaterialEffect
Animated effect materials for 3D objects: nebulas, storm, cirrus, cartoon, painterly and volumetric clouds, plus a rune glyph ring and a sparkle burst.
MaterialAdvanced
Five advanced 3D materials: a mirror floor, refraction, see-through transmission glass, and two surfaces that distort or wobble the shape in motion.
MaterialBasic
The six standard 3D surface materials, from unlit flat color to physically based paint, clearcoat and cel shading. How each one takes light.
MaterialCorona
Glowing halo materials for 3D scenes: a soft stellar corona that fades out from a core object and breathes slowly, in eight color moods.
MaterialWorks well with
Dunes
A placeable patch of sand dunes: asymmetric wind-driven ridges with gentle windward and steep slip faces, easing down to its base at the edge. Footprint is the object's scale. Use for desert spots, beaches and Mars scenes.
LandCanyon
A placeable patch of canyon country: stratified mesas cut by a branching incised channel network, easing down to its base at the edge. Footprint is the object's scale. Use for red-rock deserts, western and Mars scenes.
LandFalling Leaves
Leaves drifting past the object, each one integrating the Andersen-Pesavento-Wang falling-plate equations, so they flutter, glide and tumble like real leaves.
EffectHills
A placeable patch of rolling hills: soft, domain-warped downland under grass and meadow, easing down to its base at the edge. Footprint is the object's scale. Use for countryside, parks and gentle dioramas.
LandLand
Placeable 3D terrain patches: mountains, hills, dunes and canyon, sized like any object for dioramas, islands and backdrops.
ObjectReaction Diffusion Grid
A living Gray-Scott reaction-diffusion field: coral, labyrinths and dividing spots grow across the plane and never settle. Use for organic, biological and alien floors.
Grid