Urban
Street Grid
A whole street grid as one object, drawn from a grid it uses by reference (layoutId: a built-in grid such as 'preset:classic', or a saved grid from the Layouts panel): junctions, roads between them ending at the junction arms, tees and rounded corners on the edge (or open stubs), signals, lamps and traffic on every street, and a ground under the grid's grounds (a texture each, or a lawn), with the road family's surfaces and night lighting. Use for the streets of a city in one click, then fill the cells with blocks, parks and parking.
Settings and defaults
grid
- Lawn colour
- #3e6b25
- Lanes
- 2
- Lane width
- 3.5
- Junction arms
- 14
- Kerb radius
- 6
- Seed
- 5
surface
- Asphalt
- #4b4b4e
- Markings
- #e9e6dc
- Wear
- 0.5
- Crossings
- On
- Sidewalk
- 3
- Kerb height
- 0.15
- Sidewalk colour
- #a39f98
signals
- Signals
- On
- Cycle
- 14
- Signal paint
- #2b2f33
lamps
- Lamps
- On
- Lamp spacing
- 28
- Lamp height
- 8
- Lamp paint
- #2b2f33
- Lamp light
- #ffd6a0
- Lamp intensity
- 2.6
- Lamp reach
- 18
- Lighting
- Auto
traffic
- Traffic
- 1.2
- Show cars
- On
- Speed
- 45
Code and API
Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.
More urban
City Block
A grid of parametric buildings on a paved or lawn plot, with its own small lit streets through the middle (a cross or one way), drawn from a city mix (downtown, residential, old town, industrial, suburb) or the block's own knobs with jittered footprints, heights, facades and tints, as one instanced mesh with emissive windows at night. Use for filling a city around a hero model in a few clicks.
Building
A parametric building: nine footprints (box, L, U, courtyard, stepped, slab, podium tower, twin towers, cylinder), eight shader facades (curtain wall, punched, ribbon, brick, balconies, concrete panel, glass fins, industrial) and nine roofs (flat to pitched, hip, mansard, helipad, crown, green), with emissive rooms at night. Use for city context around a hero model.
Junction
A road intersection, cross, T or roundabout, with rounded kerb corners, lane markings, stop lines and zebra crossings on each arm, cycling traffic signals and a street lamp on each corner that lights the crossing at night; roads of the same width end at its arms. Use for where the streets of a city block meet.
Park
A lawn inside a polygon with a looping paved path, an optional cross path, a kerb and short park lamps that light it at night; add trees and benches with the vegetation and street furniture objects. Use for the green between city blocks or a square in front of a hero building.
Parking Lot
A surface car park: marked bays around aisles on asphalt from the texture library, a kerb, tall lamps that light it at night and a crowd of low-poly parked cars at a set occupancy, all instanced. Use for the ground around offices, malls and stations in a city scene.
Plaza
A paved area inside a polygon: a library paving set with a second set laid in a grid, stripe, ring or checker pattern in metres, a kerb around the edge, lit by the street lamps at night. Use for a hero building's forecourt, a square or a courtyard.