Material · Advanced
Reflector Mirror Floor Material
A reflective surface for floors and stages: mirrors the scene above it, with blur, strength and depth fade controls.
Settings and defaults
- Color
- #777777
- Opacity
- 1
- Roughness
- 0.1
- Metalness
- 1
- Blur
- 300, 100
- Resolution
- 512
- Mix Blur
- 1
- Mix Strength
- 40
- Depth Scale
- 1
- Min Depth Threshold
- 0
- Max Depth Threshold
- 1
- Side
- 2
Reflector turns a flat surface into a mirror of the scene above it. Put it on a plane under a product, a car model or a line of 3D text, and the objects appear reflected in the floor, from a sharp polished mirror to a soft, blurred sheen like wet stone or satin.
How it works
The scene is rendered a second time from the mirrored point of view and laid onto the surface. That reflection can be blurred, and the blur and its strength can depend on depth: parts of an object close to the surface reflect clearly, and parts further away fade and soften, the way a real glossy floor behaves. It is built for flat surfaces; on curved shapes the mirror image does not follow the curve.
Settings
- Mix Strength sets how strong the reflection is; the default is high for a clear mirror.
- Blur sets how much the reflection is blurred, horizontally and vertically.
- Mix Blur sets how much of that blur is mixed in.
- Depth Scale, Min Depth Threshold and Max Depth Threshold control the fade with distance from the surface.
- Resolution sets the sharpness of the reflection; higher costs more.
- Color, Roughness and Metalness set the floor under the reflection.
Use it for
Product shots and showrooms, car and furniture stages, polished floors under a hero logo, and dark luxury scenes. Put Transmission glass on top for a glass object on a mirror floor.
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Model format