Effect

Aura

Soft pulsing glow shell around the object. Use for magical, mystical, holy effects.

  • aura
  • glow
  • halo
  • magical
  • mystical
  • holy
  • energy-field

Settings and defaults

Intensity
1
Speed
1
Opacity
0.6
Layer Count
3
Fresnel Power
3
Pulse Speed
1.5
Noise Amount
0.3
Size Multiplier
1.3
Inner Color
#ffffff
Outer Color
#7b2fff

Aura wraps an object in a soft, breathing glow: up to five nested shells that are clear in the middle and bright at the edges, so the object looks lit from within by an energy field. Its colours slide through the spectrum as you orbit it, and bright streaks flicker across the surface.

How it works

Each shell is a sphere around the object, and only its rim shows: the more a part of the shell faces you, the more transparent it is. The hue depends on the viewing angle, on the layer and on time, which gives the iridescent shift. A drifting noise pattern thins the glow in places and, where it peaks, turns into sharp electric tendrils. Every layer pulses on its own beat, so the shells breathe slightly out of step, and the outer layers sit progressively further out.

Settings

  • Layer Count: one to five shells. More layers give a deeper, softer halo.
  • Fresnel Power: how thin the rim is. High values leave only a fine edge of light.
  • Pulse Speed: the rate of the breathing.
  • Noise Amount: from a smooth glow to a patchy, crackling one.
  • Inner Color: sets the starting hue of the colour cycle.

Use it for

Holy or magical items, chosen characters, power-ups, mystical hero shots. For a glow that follows the pointer, see the Aura Glow cursor; for a solid ball of energy, the Orb.

Code and API

Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.

See plans

More effects

Works well with