Post-processing effect

Bloom

Bloom post-processing: the brightest parts of a 3D scene glow and spill light, so neon, sparks and emissive materials read as light.

  • glow
  • neon
  • light
  • energy
  • night

Settings and defaults

Intensity
1
Threshold
0.85
Radius
0.4

Bloom makes the brightest parts of a scene glow. Light spills out of neon, emissive materials, sparks and highlights into the pixels around them, the way a bright lamp flares on a camera sensor or in your eye. It is the one effect that makes glowing things look like light instead of flat bright colour.

How it works

After the scene is drawn, bloom picks out every pixel brighter than a threshold, blurs that light outward and adds it back on top of the picture with a screen blend, so it can only brighten. Darker parts of the frame are left as they were.

Settings

  • Intensity: how strong the glow is.
  • Threshold: how bright a pixel must be before it glows. High values keep the glow to lights and emissive surfaces; low values make the whole scene hazy and dreamy.
  • Radius: how far the glow spreads.

Use it for

Neon signs, sci-fi interfaces, lightning, fire and fireworks, glowing particles, jewellery highlights and night scenes. The Cyberpunk preset pushes bloom hard with a low threshold; the Realistic preset keeps it faint with a high one, so only the true highlights glow. Combine it with a Vignette for a cinematic frame.

More post-processing

Works well with