Post-processing effect
Bloom
Bloom post-processing: the brightest parts of a 3D scene glow and spill light, so neon, sparks and emissive materials read as light.
Settings and defaults
- Intensity
- 1
- Threshold
- 0.85
- Radius
- 0.4
Bloom makes the brightest parts of a scene glow. Light spills out of neon, emissive materials, sparks and highlights into the pixels around them, the way a bright lamp flares on a camera sensor or in your eye. It is the one effect that makes glowing things look like light instead of flat bright colour.
How it works
After the scene is drawn, bloom picks out every pixel brighter than a threshold, blurs that light outward and adds it back on top of the picture with a screen blend, so it can only brighten. Darker parts of the frame are left as they were.
Settings
- Intensity: how strong the glow is.
- Threshold: how bright a pixel must be before it glows. High values keep the glow to lights and emissive surfaces; low values make the whole scene hazy and dreamy.
- Radius: how far the glow spreads.
Use it for
Neon signs, sci-fi interfaces, lightning, fire and fireworks, glowing particles, jewellery highlights and night scenes. The Cyberpunk preset pushes bloom hard with a low threshold; the Realistic preset keeps it faint with a high one, so only the true highlights glow. Combine it with a Vignette for a cinematic frame.
More post-processing
Chromatic Aberration
Chromatic aberration post-processing: split the colour channels into thin fringes for a lens, VHS or glitchy screen look.
Post-processing effectDepth of Field
Depth of field post-processing: blur everything in front of or behind the focus, like a camera lens, to draw the eye to your subject.
Post-processing effectGlitch
Glitch post-processing: short bursts of digital break-up across a 3D scene at random intervals, for tech, gaming and music looks.
Post-processing effectNoise
Noise post-processing: fine film grain over a 3D scene that takes the digital edge off clean renders and gives an analogue feel.
Post-processing effectSSAO
SSAO post-processing: soft contact shadows in the creases, corners and gaps of a 3D scene, so objects sit in it instead of floating.
Post-processing effectColor Correction
Colour correction post-processing: adjust brightness, contrast, hue and saturation of a whole 3D scene to set its mood and match a brand.
Post-processing effectWorks well with
Glow
Light the targets up with an emissive glow
Object effectAura
Soft pulsing glow shell around the object. Use for magical, mystical, holy effects.
EffectAura Glow
An aura glow cursor: a soft iridescent halo with electric tendrils that follows the mouse. For wellness, magic and dreamy scenes.
CursorAurora
Flowing color ribbons (northern lights). Use for polar, atmospheric, magical-curtain effects.
EffectCorona
Glowing halo materials for 3D scenes: a soft stellar corona that fades out from a core object and breathes slowly, in eight color moods.
MaterialFire
Flame particles rising upward with hot-to-cool color gradient. Use for fire, torches, flames.
Effect