Light
Directional Light
Parallel rays from one direction (like the sun). Use for sunlight, moonlight, key light.
Settings and defaults
- Enabled
- On
- Intensity
- 1
- Color
- #ffffff
A Directional Light shines parallel rays across the whole scene from one direction, the way sunlight reaches the earth. It has no position that matters for brightness: an object near it and an object far away are lit equally. What matters is the angle, and that angle is what sets the length and direction of every shadow.
How it works
The light points from wherever you place it toward the centre of the scene, so moving it around changes the time of day it suggests: high and overhead for noon, low and raking for morning or evening light. Because the rays are parallel, its shadows keep their shape at any distance, which is why it is the usual choice for a key light outdoors.
Settings
- Intensity and Color set the strength and tint: warm for golden hour, cool and pale for moonlight.
- Cast shadows turns shadows on. Resolution sharpens them, Softness blurs their edge and Intensity in the shadow settings sets how dark they are.
- Left, Right, Top and Bottom set the area that receives shadows. Keep it just large enough to cover your objects, or the shadows lose detail.
- Bias and Normal bias fix the striped artefacts known as shadow acne.
Use it for
Sunlight and moonlight, outdoor product shots, architecture and any scene that needs one clear key light. Add an Ambient Light to lift the shadows, or let the sky drive the sun for you.
Code and API
Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.
More lights
Ambient Light
Even light from every direction with no source and no shadows. Use to lift dark areas or set an overall tint; pair with a key light.
Candle
A candle with a flickering flame that casts warm, moving light on its surroundings. Use for cosy, intimate and night scenes.
Fluorescent Tube
A fluorescent tube
LED Array
A let array
Light Bulb
A bulb mesh with point light init
Point Light
Omnidirectional light from a single point. Use for bulbs, lamps, candles, fires.
Works well with
Oak
Medium brown oak with a dry satin finish. The neutral, default wood for furniture, floors and product plinths in a 3D scene.
WoodSky Clouds Bright
Bright white animated clouds over a clear sky, with no extra lighting effects. A calm daytime cloud backdrop for any 3D scene.
CloudSSAO
SSAO post-processing: soft contact shadows in the creases, corners and gaps of a 3D scene, so objects sit in it instead of floating.
Post-processing effectWood
Fourteen wood finishes for any 3D object, from pale Birch to black Ebony, each set by colour, roughness and reflection strength.
MaterialAdvanced
Five advanced 3D materials: a mirror floor, refraction, see-through transmission glass, and two surfaces that distort or wobble the shape in motion.
MaterialAluminum
Bright, lightweight aluminum with high reflectivity and slight surface roughness
Metal