Light
Point Light
Omnidirectional light from a single point. Use for bulbs, lamps, candles, fires.
Settings and defaults
- Enabled
- On
- Intensity
- 1
- Distance
- 0
- Decay
- 1
- Color
- #ffffff
A Point Light shines in every direction from a single point, like a bare bulb, a lantern or a glowing orb. Surfaces facing it are lit, surfaces close to it are lit more strongly, and everything it reaches can cast a shadow away from it.
How it works
The point light itself is invisible: you see only its effect on the surfaces around it. To show where the light comes from, pair it with something that glows, or use the Light Bulb, which wraps a point light in visible glass and filament. Moving the light through a scene, or animating its brightness and colour, is one of the simplest ways to make a scene feel alive.
Settings
- Intensity sets the brightness and Color the tint.
- Distance limits how far the light reaches; 0 means unlimited.
- Decay sets how quickly the light fades with distance. 2 is physically correct; the default of 1 fades more gently and reaches further.
- Cast shadows turns on shadows in every direction. It costs six extra renders, so use it on the lights that matter.
- Resolution, Softness and the shadow Intensity set how sharp and dark those shadows are.
Use it for
Lamps, lanterns, fires, magic orbs, glowing products and small pools of light in a dark scene. Brightness, colour, distance and decay can all be keyframed or tied to the cursor in the studio. For a focused cone of light, use a Spot Light.
Code and API
Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.
More lights
Candle
A candle with a flickering flame that casts warm, moving light on its surroundings. Use for cosy, intimate and night scenes.
Ambient Light
Even light from every direction with no source and no shadows. Use to lift dark areas or set an overall tint; pair with a key light.
Directional Light
Parallel rays from one direction (like the sun). Use for sunlight, moonlight, key light.
Fluorescent Tube
A fluorescent tube
LED Array
A let array
Light Bulb
A bulb mesh with point light init
Works well with
Bloom
Bloom post-processing: the brightest parts of a 3D scene glow and spill light, so neon, sparks and emissive materials read as light.
Post-processing effectFrosted Plastic
Milky, half-transparent white plastic with a soft matte finish. For lamp shades, diffusers, cases and calm modern product scenes.
PlasticRim light
Light the edges of the targets, like a backlight catching the silhouette — sweeping on in a direction
Object effectSSAO
SSAO post-processing: soft contact shadows in the creases, corners and gaps of a 3D scene, so objects sit in it instead of floating.
Post-processing effect3d Rise Mesh Shader Material
An unlit surface that shows a color or an image exactly as given, unaffected by scene lights. For screens, posters, panels and flat graphics.
Custom ShaderAbs
Light grey ABS plastic with a mid satin finish. For 3D-printed parts, prototypes, enclosures and everyday manufactured objects.
PlasticUsed in
Brands & e-commerce
Products people can turn, configure and try before they buy.
Use caseModelers
Create a scene around your model — lighting, animation and interactions, shared live.
Use case3D artists
Create 3D experiences from objects, materials, custom shaders — or write your own shader and wire it into the engine.
Use case