Material
Wood Materials
Fourteen wood finishes for any 3D object, from pale Birch to black Ebony, each set by colour, roughness and reflection strength.
Settings and defaults
- Color
- #8B6F47
- Opacity
- 1
- Metalness
- 0
- Roughness
- 0.7
- Env Map Intensity
- 0.3
- Transparent
- Off
Wood materials give any object in your scene the colour and finish of a timber species: a basic shape, an imported model, a line of 3D text. The library has fourteen. The pale woods are Birch, Pine and Maple. The mid browns are Oak, Ash, Bamboo and Teak. The reds are Cherry, Cedar, Mahogany and Rosewood. The darkest are Walnut and Ebony. Polished Wood takes Oak's colour and gives it a varnished shine.
How the wood materials work
Each wood is a solid, non-metallic surface that responds to the lights in your scene. It brightens where light lands, falls into shadow on the far side, and carries a highlight whose size depends on how rough the finish is. The species differ in three things: the base colour, the roughness of the finish, and how strongly the surroundings reflect in it. There is no painted grain pattern. The wood reads through its tone and the way it takes light, which keeps it clean on small objects and on lettering, where a printed grain would stretch and distort.
That makes the finish the most important choice after colour. Pine, Birch, Cedar and Oak sit at the rough end, between 0.7 and 0.75, so light spreads into a broad, dull sheen like raw sawn timber. Maple, Ash, Walnut and Bamboo sit in the middle, around 0.6. Mahogany, Teak, Rosewood and Cherry are smoother, between 0.5 and 0.55, closer to oiled furniture. Ebony is smoother again at 0.4, and Polished Wood drops to 0.2 with the strongest reflections in the set, for a lacquered look.
Settings
- Color: the species tone. Change it freely; the finish stays the same.
- Roughness: 0 is a mirror-smooth lacquer, 1 is completely matte. Raw timber sits around 0.7, oiled wood around 0.5, varnished wood below 0.3.
- Env Map Intensity: how much of the scene's environment shows in the surface. It matters once the scene has environment lighting, such as an HDR. Turn it up for a waxed gleam, down for dry wood.
- Metalness: 0 on every wood. Raising it quickly makes the surface read as painted metal instead of timber.
- Opacity: 1 by default, fully solid.
Choosing a wood
Start from the space you are designing. Scandinavian and minimal interiors want Birch or Maple. Warm, rustic or cabin scenes want Pine or Cedar. A study, a boardroom or a spirits brand wants Walnut, Mahogany or Rosewood. For a product shot of a single object on a plinth, Oak is the safe neutral. When the brief says premium and black, use Ebony. When the object should catch reflections of the room around it, switch to Polished Wood.
Two woods in one scene read better than one: a dark Walnut frame around a pale Maple panel, or a Teak deck against Cedar cladding. Keep the roughness of neighbouring pieces a little apart so they separate under the same light.
Wood also works as a calm base for brighter materials. A wooden tabletop under a metal lamp, a glass bottle on a shelf, or a plastic toy on a Birch floor all let the wood carry the warmth while the other material carries the highlight. Every wood is set up in the studio with no code, and the scene goes live as soon as you publish it.
All wood
Oak
Medium brown oak with a dry satin finish. The neutral, default wood for furniture, floors and product plinths in a 3D scene.
02Pine
Pale, honey-coloured pine with the roughest finish of the wood set. For cabins, crates, workshop scenes and simple furniture.
03Mahogany
Dark reddish-brown mahogany with a smooth, half-sheen finish. For classic furniture, libraries and luxury product scenes.
04Walnut
Rich dark brown walnut with a soft satin finish. For premium furniture, mid-century interiors and dark, warm product scenes.
05Maple
Light cream maple with a clean satin finish. For modern furniture, kitchens, sports floors and bright product scenes.
06Cherry
Warm reddish-brown cherry wood with a smooth finish. For traditional furniture, cabinetry and warm interior scenes.
07Ebony
Near-black ebony with a smooth, reflective finish. For luxury objects, piano-style details and dark premium product scenes.
08Bamboo
Light golden bamboo with a satin finish. For eco brands, spa and wellness scenes, kitchenware and modern interiors.
09Polished Wood
Oak-coloured wood with a high-gloss varnish that reflects the scene. For lacquered furniture, instruments and premium product details.
10Teak
Golden-brown teak with a smooth, oiled-looking finish. For decks, outdoor furniture, boats and warm interior scenes.
11Birch
Very pale, almost white birch with a matte finish. For Scandinavian interiors, plywood furniture and bright minimal scenes.
12Ash
Light tan ash with a satin finish, slightly olive in tone. For furniture, tool handles, sports gear and natural interiors.
13Rosewood
Deep wine-red rosewood with a smooth half-sheen. For luxury furniture, instruments and rich, dark interior scenes.
14Cedar
Warm reddish cedar with a dry, matte finish. For saunas, cladding, outdoor furniture and rustic cabin scenes.
More materials
Advanced
Five advanced 3D materials: a mirror floor, refraction, see-through transmission glass, and two surfaces that distort or wobble the shape in motion.
MaterialBasic
The six standard 3D surface materials, from unlit flat color to physically based paint, clearcoat and cel shading. How each one takes light.
MaterialGlass
Ten glass presets for 3D scenes: clear, frosted, tinted, smoky, stained, ice, water, amber and gem-like glass for any shape, model or 3D text.
MaterialMetal
Twelve metal presets for 3D scenes, from mirror chrome and gold to brushed, raw and rusty metal, for any shape, model or 3D text.
MaterialSand
Procedural sand for any 3D surface: wind ripples that crawl downwind, glinting grains, ten looks from Sahara gold to Moon dust and a raked zen garden.
MaterialCloud
Animated procedural cloud materials for any 3D surface: bright, sunset, dawn, stormy and overcast skies with silver linings and light rays.
MaterialWorks well with
Strata
Pictures as stacks of thin horizontal plates lit by the scene, each plate’s front following the picture’s brightness like a laser-cut relief: inactive ones are a flat grey stack, the active one slides forward into relief in full colour; the cursor pushes plates back. Use for architecture, product, interiors and craft showcases.
Gallery layoutDirectional Light
Parallel rays from one direction (like the sun). Use for sunlight, moonlight, key light.
LightLand
Placeable 3D terrain patches: mountains, hills, dunes and canyon, sized like any object for dioramas, islands and backdrops.
Object3D print
Print a 3D object layer by layer like an FDM printer, with a hot nozzle and glowing layers, or show its slicer preview.
Object effectBasic Grid
A plain floor grid of cells and section lines that fades into the distance. A clean ground reference for product, layout and architecture scenes.
GridBox
Rectangular box / cube. Use for crates, walls, blocks, cubes.
Shape