Light

Fluorescent Tube

A fluorescent tube fixture: a soft area light with a stuttering start, ballast hum, green tint and ageing, for offices, garages and horror scenes.

Settings and defaults

light

Enabled
On
Power
On
Colour
Temperature
Intensity
1
Temperature (K)
4000
Green spike
0.35
Shadow core
0.4
Color
#ffffff

tube

Tubes
1
Tube spacing
0.14
Length
1.2
Diameter
0.026
Source
Tubes
Startup
Stutter
Warm-up (s)
1.2
Ballast hum
0.3
Age
0.15
Distance
0
Decay
1
Flicker
0
Halo
1

The Fluorescent Tube is a visible fixture of one to four tubes that lights the scene the way real fluorescent lamps do: as a long, soft source that wraps around what it lights instead of throwing one hard shadow. With the default stutter start it blinks through a few false starts before it catches, then climbs to full brightness.

How it works

The light comes from a glowing rectangle the size of the bank of tubes. Such an area light cannot cast shadows on its own, so a share of the output comes from a point at the middle of the fixture, and that part casts the shadow. On top sits the behaviour of an old-fashioned ballast: a faint ripple in the light, a greenish cast next to daylight, and wear that dims the tube, blackens its ends and makes it flicker. Area light only shows on the Standard and Physical surface types.

Settings

  • Tubes, Length, Diameter and Tube spacing build the fixture.
  • Startup: Instant, or Stutter for the classic flicker-on, which also plays when the scene opens.
  • Warm-up (s) is the time to full output; Ballast hum is the depth of the ripple.
  • Green spike adds the green cast; Age adds the wear.
  • Shadow core is the share of light that casts shadows; 0 gives a pure soft light.
  • Temperature (K): 3000K warm white, 4000K cool white, 6500K daylight.

Use it for

Offices, garages, subways, horror scenes and retro interiors. See also the LED Array.

Code and API

Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.

See plans

More lights

Works well with