Light
Fluorescent Tube
A fluorescent tube fixture: a soft area light with a stuttering start, ballast hum, green tint and ageing, for offices, garages and horror scenes.
Settings and defaults
light
- Enabled
- On
- Power
- On
- Colour
- Temperature
- Intensity
- 1
- Temperature (K)
- 4000
- Green spike
- 0.35
- Shadow core
- 0.4
- Color
- #ffffff
tube
- Tubes
- 1
- Tube spacing
- 0.14
- Length
- 1.2
- Diameter
- 0.026
- Source
- Tubes
- Startup
- Stutter
- Warm-up (s)
- 1.2
- Ballast hum
- 0.3
- Age
- 0.15
- Distance
- 0
- Decay
- 1
- Flicker
- 0
- Halo
- 1
The Fluorescent Tube is a visible fixture of one to four tubes that lights the scene the way real fluorescent lamps do: as a long, soft source that wraps around what it lights instead of throwing one hard shadow. With the default stutter start it blinks through a few false starts before it catches, then climbs to full brightness.
How it works
The light comes from a glowing rectangle the size of the bank of tubes. Such an area light cannot cast shadows on its own, so a share of the output comes from a point at the middle of the fixture, and that part casts the shadow. On top sits the behaviour of an old-fashioned ballast: a faint ripple in the light, a greenish cast next to daylight, and wear that dims the tube, blackens its ends and makes it flicker. Area light only shows on the Standard and Physical surface types.
Settings
- Tubes, Length, Diameter and Tube spacing build the fixture.
- Startup: Instant, or Stutter for the classic flicker-on, which also plays when the scene opens.
- Warm-up (s) is the time to full output; Ballast hum is the depth of the ripple.
- Green spike adds the green cast; Age adds the wear.
- Shadow core is the share of light that casts shadows; 0 gives a pure soft light.
- Temperature (K): 3000K warm white, 4000K cool white, 6500K daylight.
Use it for
Offices, garages, subways, horror scenes and retro interiors. See also the LED Array.
Code and API
Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.
More lights
Ambient Light
Even light from every direction with no source and no shadows. Use to lift dark areas or set an overall tint; pair with a key light.
Candle
A candle with a flickering flame that casts warm, moving light on its surroundings. Use for cosy, intimate and night scenes.
Directional Light
Parallel rays from one direction (like the sun). Use for sunlight, moonlight, key light.
LED Array
A let array
Light Bulb
A bulb mesh with point light init
Point Light
Omnidirectional light from a single point. Use for bulbs, lamps, candles, fires.
Works well with
Iron
Dark raw iron with rough surface, ideal for industrial, medieval, and rustic applications
MetalNoise
Noise post-processing: fine film grain over a 3D scene that takes the digital edge off clean renders and gives an analogue feel.
Post-processing effectAurora Ribbon Trail
An aurora cursor: a ribbon of northern lights trails the mouse, flowing green, cyan and magenta. For night, nature, winter and dreamy scenes.
CursorBlack Onyx
A glossy, near-black stone with only a hint of translucency, for dark, dramatic luxury and editorial scenes.
CrystalBlack Volcanic
Black volcanic sand material: near-black basalt grains that glitter hard in low, raking light. For dramatic, high-contrast 3D scenes.
SandBloom
Bloom post-processing: the brightest parts of a 3D scene glow and spill light, so neon, sparks and emissive materials read as light.
Post-processing effect