Material · Basic
Phong Material
Classic shiny 3D shading: soft diffuse color plus a sharp highlight. For retro 3D, glossy plastic and quick, light scenes.
Settings and defaults
- Color
- #11ffff
- Opacity
- 1
- Shininess
- 30
- Specular
- #111111
- Normal Scale
- 1, 1
- Bump Scale
- 1
- Emissive
- #000000
- Emissive Intensity
- 1
- Reflectivity
- 1
- Flat Shading
- Off
- Wireframe
- Off
- Transparent
- Off
- Side
- 0
Phong is the classic shiny material of early 3D graphics. The surface gets a smooth diffuse shade from the lights plus a bright highlight where a light reflects toward the camera. It is not physically based: there is no metal or roughness, just a color and a highlight you shape directly.
How it works
The highlight is the whole character of Phong. Shininess sets how tight it is: low values spread it into a broad glow, high values (up to 100) shrink it to a small hard point, like polished plastic or a glazed toy. The Specular color tints that highlight; the default is a dark gray, which keeps it subtle, and a lighter color makes it pop. Because the math is simpler than Standard, Phong is cheaper to draw while still showing a clear highlight.
Settings
- Color: the diffuse color (the default is a bright cyan).
- Shininess: size and sharpness of the highlight.
- Specular: the color of the highlight.
- Emissive and Emissive Intensity: a self-lit glow.
- Reflectivity: how much an attached environment map shows.
- Flat Shading: shades each face as one flat facet, the faceted low-poly look.
Use it for
Retro and early-game aesthetics, glossy plastic toys and objects, playful abstract shapes and scenes with many objects that still need a highlight. For a matte version with no highlight, use Lambert; for a realistic modern finish, use Standard or the plastic presets.
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BasicStandard Material
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