Material · Basic
Lambert Material
A purely matte 3D material with soft shading and no highlights. Light and fast, for low-poly scenes, terrain and backgrounds.
Settings and defaults
- Color
- #11ffff
- Opacity
- 1
- Emissive
- #000000
- Emissive Intensity
- 1
- Reflectivity
- 1
- Wireframe
- Off
- Transparent
- Off
- Side
- 0
Lambert is the matte material. Light falls across the shape in a smooth gradient, bright where a surface faces the light and darker as it turns away, and there is never a highlight or a shine. Chalk, unglazed clay, paper and dry plaster all read this way.
How it works
The brightness of each point depends only on the angle between the surface and the light, not on where the camera is. That is why the shading stays put as you orbit around the object and why nothing glints. With so little to calculate, Lambert is one of the lightest lit materials, a good fit for large scenes with many objects or for phones.
Settings
- Color: the matte color (default a bright cyan).
- Emissive and Emissive Intensity: make the surface glow on its own, for lit windows or soft light sources.
- Reflectivity: only matters with an environment map attached.
- Opacity and Wireframe, as on every basic material.
- Image maps for color, transparency and ambient occlusion, which darkens creases and contact areas.
Use it for
Low-poly art, terrain and landscapes, background buildings, soft matte objects and any calm, illustrative scene where shine would distract. Add a highlight by switching to Phong; go fully stylized with Toon; go realistic with Standard at high Roughness.
More materials
Basic Material
An unlit 3D material: flat color or image that ignores every light in the scene. For UI panels, flat graphics and exact brand colors.
BasicPhong Material
Classic shiny 3D shading: soft diffuse color plus a sharp highlight. For retro 3D, glossy plastic and quick, light scenes.
BasicStandard Material
The everyday physically based 3D material. Roughness and Metalness describe plaster, plastic, paint or polished metal.
BasicPhysical Material
The most complete physically based 3D material: clearcoat, transmission, sheen and iridescence for car paint, glass, velvet and bubbles.
BasicToon Material
Cel-shaded 3D material that turns smooth shading into flat bands of color. For cartoon, anime and comic-style scenes and characters.
BasicWorks well with
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GridMoire Grid
Two overlapping line lattices that turn against each other, creating large, slowly shifting moire interference patterns.
GridAdvanced Grid
A glowing square floor grid with animated lines and cells: ripples, scans, pulses and twinkling tiles. For tech, sci-fi and product stages.
GridBox
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ShapeCapsule
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Shape