Shape
Torus
Donut shape — a ring with thickness. Use for donuts, rings, tubes-as-loops.
Settings and defaults
Material
- Color
- #ffffff
- Opacity
- 1
shape
- Radius
- 0.5
- Tube
- 0.2
- Radial segments
- 16
- Tubular segments
- 100
The Torus is a donut: a round tube bent into a ring. It is a ring, a lifebuoy, a tyre, a halo with thickness, and one of the best shapes for showing off a material, since its curves catch light inside and out.
Shape settings
- Radius sets the size of the ring, from its centre to the middle of the tube.
- Tube sets how thick the tube is. Thin values give a wire ring; values close to the radius close the hole into a fat donut.
- Radial segments sets how round the tube's cross-section is: low values make it square or triangular.
- Tubular segments (3 to 200) sets how many steps go around the ring; low values give a polygonal frame.
Display modes and materials
Solid shows the donut. Wireframe draws its grid of rings, the classic 3D donut look, and Contours stacks horizontal slices. Surface and Plexus turn it into a ring of particles or a network. Any material goes on it: gold for a wedding ring, glossy plastic for a pool float, clear glass for a glass loop. For a flat ring, use the Ring.
Use it for
- Rings, halos and loops
- Donuts and playful food scenes
- Abstract compositions and material showcases
Code and API
Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.
More shapes
Box
Rectangular box / cube. Use for crates, walls, blocks, cubes.
Capsule
Cylinder with hemispherical caps. Use for pills, character bodies, rounded poles.
Club
Club mesh
Cone
Pointed cone. Use for traffic cones, spires, ice-cream cones, witch hats.
Cylinder
Cylinder (pipe / tube / column). Use for poles, columns, cans, pipes.
Diamond
Diamond mesh
Works well with
Basic
The six standard 3D surface materials, from unlit flat color to physically based paint, clearcoat and cel shading. How each one takes light.
MaterialBasic Material
An unlit 3D material: flat color or image that ignores every light in the scene. For UI panels, flat graphics and exact brand colors.
BasicPhong Material
Classic shiny 3D shading: soft diffuse color plus a sharp highlight. For retro 3D, glossy plastic and quick, light scenes.
Basic3d Rise Mesh Shader Material
An unlit surface that shows a color or an image exactly as given, unaffected by scene lights. For screens, posters, panels and flat graphics.
Custom ShaderColored Acrylic
Pink tinted transparent acrylic with a glossy finish. For colourful displays, art installations, signage and playful product scenes.
PlasticCustom Shader
Custom shader surfaces for 3D objects: an unlit color-or-image surface to start from, and the shader materials you create yourself in the studio.
Material