Material
Plastic Materials
Fourteen plastic finishes for any 3D object: glossy, matte, rubber, clear acrylic and frosted, each set by colour, roughness and opacity.
Settings and defaults
- Color
- #FF4444
- Opacity
- 1
- Metalness
- 0
- Roughness
- 0.2
- Clearcoat
- 1
- Clearcoat Roughness
- 0.1
- Env Map Intensity
- 0.8
- Transparent
- Off
Plastic materials give any object in your scene the look of a moulded polymer: a basic shape, an imported product model, or a line of 3D text. The library has fourteen, and they fall into three groups: solid glossy plastics, solid matte plastics and rubbers, and see-through plastics.
How the plastic materials work
Every plastic is a non-metallic surface that responds to the lights in the scene. What separates a toy from a tyre is mostly the finish. A low Roughness gathers light into a small, bright highlight and reflects the surroundings, which reads as shiny injection-moulded plastic. A high Roughness spreads the light across the surface, which reads as matte plastic or rubber. The see-through plastics lower the Opacity so objects behind them show through, faded by the plastic's colour.
The three groups:
- Glossy solids: Glossy Plastic, High Gloss White, Nylon and Vinyl. Roughness between 0.05 and 0.35. For toys, appliances, consumer electronics and anything that should look new.
- Matte solids: Matte Plastic, Rubber, Polypropylene, ABS and PVC. Roughness from 0.45 up to 0.95. For functional parts, housings, grips, packaging and 3D-printed objects.
- See-through: Acrylic, Colored Acrylic, Polycarbonate, Silicone and Frosted Plastic. Opacity from 0.95 down to 0.7. For displays, signs, lenses, light covers and translucent cases.
The see-through plastics fade what is behind them; they do not bend or blur it. For refraction, thickness and true frosting, use the glass family instead.
Settings
- Color: the plastic's colour. Plastics take saturated colours well, so this is where most of the design happens.
- Roughness: 0 is a mirror gloss, 1 is fully matte. The single biggest change to how the plastic reads.
- Env Map Intensity: how strongly the scene's surroundings reflect in the surface. It needs environment lighting to show. Glossy plastics sit between 0.6 and 1.2, matte ones between 0.05 and 0.4.
- Opacity: 1 is solid. Lower it for clear or tinted plastic.
- Metalness: 0 on every plastic. Raising it moves the surface toward painted metal.
Choosing a plastic
Decide first whether the object is solid or see-through. For a solid object, pick the finish: glossy for toys, gadgets and anything bright and playful; matte for professional, technical or understated products; Rubber for tyres, grips and soft-touch parts. Then set the colour.
For see-through objects, Acrylic and Polycarbonate are nearly clear, Colored Acrylic adds a strong tint, Silicone is almost solid with a hint of transparency, and Frosted Plastic is a milky, half-transparent white.
A common product setup uses two plastics on one model: a glossy shell with a Rubber grip, or a matte body behind a clear acrylic window. Keep the roughness values well apart so the parts separate on screen. Everything is set up in the studio with no code, and the scene is live the moment you publish it.
All plastic
Glossy Plastic
Bright red plastic with a shiny, reflective finish. For toys, gadgets and product renders that should look new and playful.
02Matte Plastic
Dark grey plastic with a flat matte finish and almost no reflection. For tech housings, functional parts and understated product renders.
03Rubber
Near-black rubber with the roughest, least reflective finish in the plastics. For tyres, grips, seals and soft-touch parts.
04Silicone
Light blue silicone with a soft sheen and a hint of transparency. For phone cases, kitchenware, wearables and soft products.
05Abs
Light grey ABS plastic with a mid satin finish. For 3D-printed parts, prototypes, enclosures and everyday manufactured objects.
06Pvc
Off-white PVC with a slight sheen. For pipes, fittings, building products, cables and clean white technical objects.
07Acrylic
Clear acrylic with a smooth, reflective surface. For display cases, signs, award blocks and transparent product parts.
08Vinyl
Dark charcoal vinyl with a soft gloss. For upholstery, flooring, record sleeves and leather-look product surfaces.
09Polycarbonate
Clear polycarbonate with a smooth reflective finish. For visors, safety glasses, shields, lamp covers and tough transparent parts.
10Nylon
Pale cream nylon with a smooth, semi-gloss finish. For gears, mechanical parts, zips, buckles and engineered components.
11Polypropylene
Light grey polypropylene with a matte-to-satin finish. For containers, packaging, bottle caps and everyday household plastics.
12Frosted Plastic
Milky, half-transparent white plastic with a soft matte finish. For lamp shades, diffusers, cases and calm modern product scenes.
13High Gloss White
Pure white plastic with a near-mirror gloss and strong reflections. For premium appliances, electronics and clean product renders.
14Colored Acrylic
Pink tinted transparent acrylic with a glossy finish. For colourful displays, art installations, signage and playful product scenes.
More materials
Custom Shader
Custom shader surfaces for 3D objects: an unlit color-or-image surface to start from, and the shader materials you create yourself in the studio.
MaterialBasic
The six standard 3D surface materials, from unlit flat color to physically based paint, clearcoat and cel shading. How each one takes light.
MaterialGlass
Ten glass presets for 3D scenes: clear, frosted, tinted, smoky, stained, ice, water, amber and gem-like glass for any shape, model or 3D text.
MaterialAdvanced
Five advanced 3D materials: a mirror floor, refraction, see-through transmission glass, and two surfaces that distort or wobble the shape in motion.
MaterialMetal
Twelve metal presets for 3D scenes, from mirror chrome and gold to brushed, raw and rusty metal, for any shape, model or 3D text.
MaterialWood
Fourteen wood finishes for any 3D object, from pale Birch to black Ebony, each set by colour, roughness and reflection strength.
MaterialWorks well with
Capsule
Cylinder with hemispherical caps. Use for pills, character bodies, rounded poles.
ShapePaw Print
A solid dog paw print: one pad and four toes with soft bevelled edges. Use for pet brands, vets, pet food and animal-themed scenes.
Shape3D print
Print a 3D object layer by layer like an FDM printer, with a hot nozzle and glowing layers, or show its slicer preview.
Object effectBasic Carousel
A coverflow carousel of framed pictures on a damped scroll with drag, throw and snap, a lifted centre frame and a soft floor reflection; the cursor tilts or lifts the frames. Use for portfolios, product lines and photo sets.
Gallery layoutBasic Grid
A plain floor grid of cells and section lines that fades into the distance. A clean ground reference for product, layout and architecture scenes.
GridBounce
Hop on the spot — a real arc with a squash on every landing
Object effect