Material · Basic
Standard PBR Material
The everyday physically based 3D material. Roughness and Metalness describe plaster, plastic, paint or polished metal.
Settings and defaults
- Color
- #ffffff
- Opacity
- 1
- Roughness
- 0.5
- Metalness
- 0.5
- Env Map Intensity
- 1
- AO Map Intensity
- 1
- Normal Scale
- 1, 1
- Bump Scale
- 1
- Displacement Scale
- 1
- Emissive
- #000000
- Emissive Intensity
- 1
- Flat Shading
- Off
- Wireframe
- Off
- Transparent
- Off
- Side
- 0
Standard is the general-purpose, physically based material. It lights a surface the way real materials behave: rough surfaces scatter light into a broad, soft sheen, smooth ones focus it into a crisp highlight and a clear reflection of the surroundings.
How it works
Two sliders describe most surfaces in the world. Roughness runs from mirror-smooth at 0 to fully matte at 1. Metalness decides whether the surface behaves like a metal, where the reflection itself takes on the color, or like paint, plastic and stone, where the color sits under a colorless shine. The default sits halfway on both (0.5); push Metalness to 0 for non-metals and to 1 for metals, then set Roughness to taste.
Settings
- Color, Roughness and Metalness: the core of the look.
- Env Map Intensity: how strongly the environment shows in reflections.
- Emissive color and Emissive Intensity: a glow that needs no light, for screens and signage.
- Bump Scale and Displacement Scale: how strongly a bump map shades fine detail, and how far a displacement map actually pushes the surface out.
- Maps for color, roughness, metalness, normals and ambient occlusion, so a scanned texture set can be used as it is.
Use it for
Products, furniture, interiors, floors and walls, set pieces and 3D text that should feel solid and real. When you need a lacquer layer, see-through glass or fabric sheen, step up to Physical. Tuned starting points live in the metal and plastic families.
More materials
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BasicPhysical Material
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BasicWorks well with
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Rectangular box / cube. Use for crates, walls, blocks, cubes.
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Model formatGLTF
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Model formatPlane
Flat 2D rectangle. Use for ground, floors, walls, screens, ceilings.
Shape