Material
Custom Shader Materials
Custom shader surfaces for 3D objects: an unlit color-or-image surface to start from, and the shader materials you create yourself in the studio.
Settings and defaults
- Color
- #ffffff
- Opacity
- 1
- U Color
- #ffffff
- Opacity
- 1
Custom materials are surfaces defined by their own drawing program rather than by a fixed finish like metal or wood. Where the other material families give you a ready-made look with a few settings, this family is the starting point for looks that are yours: a surface that shows an image exactly as it is, or a surface whose behavior you create in the studio.
What is in the family
The built-in member is the 3dRise Mesh Shader Material. It is an unlit surface: it shows a solid color, or an image you add, exactly as given, without being shaded by the scene's lights. Shadows, highlights and the angle of the light do not change it. That is the opposite of a realistic material, and it is what you want whenever the picture itself is the point.
Next to it, the custom surfaces you create in the studio are saved as materials of your own. Once saved, they are applied to objects like any other material, with their own settings in the panel.
Lit versus unlit
Most materials in the library react to light: a metal surface gets brighter where the light hits it and darker on the far side, which is what makes it look solid. An unlit surface ignores all that. A photo on an unlit plane looks like the photo; on a lit plane it looks like a printed photo in a room, darker on one side. Neither is better. Unlit is right for screens, posters, UI panels, logos, flat illustration and graphic scenes where colors must match a brand exactly; lit is right for physical objects.
How to choose
- Showing an image, a screenshot or a brand graphic on a plane or a model, with its colors untouched: the built-in unlit surface with a texture.
- A flat graphic color that should never change with lighting: the same unlit surface with just a Color.
- A realistic finish: a material from the lit families instead, such as basic materials, glass or metal.
- A look nobody else has: a custom surface you create in the studio.
Settings to know
On the built-in unlit surface, Color sets the surface color, and also tints the image when one is applied (white leaves the image unchanged). Opacity fades the surface out, from fully solid to invisible. Texture holds the image. Because the surface is unlit, the color you pick is the color you see on screen, apart from the scene's overall tone mapping.
All custom shader
More materials
Basic
The six standard 3D surface materials, from unlit flat color to physically based paint, clearcoat and cel shading. How each one takes light.
MaterialPlastic
Fourteen plastic finishes for any 3D object: glossy, matte, rubber, clear acrylic and frosted, each set by colour, roughness and opacity.
MaterialAdvanced
Five advanced 3D materials: a mirror floor, refraction, see-through transmission glass, and two surfaces that distort or wobble the shape in motion.
MaterialGlass
Ten glass presets for 3D scenes: clear, frosted, tinted, smoky, stained, ice, water, amber and gem-like glass for any shape, model or 3D text.
MaterialEffect
Animated effect materials for 3D objects: nebulas, storm, cirrus, cartoon, painterly and volumetric clouds, plus a rune glyph ring and a sparkle burst.
MaterialMetal
Twelve metal presets for 3D scenes, from mirror chrome and gold to brushed, raw and rusty metal, for any shape, model or 3D text.
MaterialWorks well with
Basic Carousel
A coverflow carousel of framed pictures on a damped scroll with drag, throw and snap, a lifted centre frame and a soft floor reflection; the cursor tilts or lifts the frames. Use for portfolios, product lines and photo sets.
Gallery layoutPlain
Flat solid text from the font outlines with a weight axis, an optional outline and soft edges, anti-aliased from a signed distance field. Use for labels, captions, prices, menus and titles.
TextPolygon
A solid regular polygon with 3 to 12 sides: triangle, pentagon, hexagon, octagon. Use for badges, tiles, icons and geometric compositions.
ShapeShapes
Solid 3D shapes for any scene: primitives, polyhedra, icons and 3D text, each able to wear any material or turn into points and lines.
ObjectVignette
Vignette post-processing: darken the corners and edges of a 3D scene to frame the subject and hold the eye in the centre.
Post-processing effect3D print
Print a 3D object layer by layer like an FDM printer, with a hot nozzle and glowing layers, or show its slicer preview.
Object effect