Material
Glass Material
Ten glass presets for 3D scenes: clear, frosted, tinted, smoky, stained, ice, water, amber and gem-like glass for any shape, model or 3D text.
Settings and defaults
- Color
- #ffffff
- Opacity
- 1
- Metalness
- 0
- Roughness
- 0
- Transmission
- 1
- Thickness
- 0.5
- Env Map Intensity
- 1
- Clearcoat
- 1
- Clearcoat Roughness
- 0
- IOR
- 1.5
- Transparent
- On
- Side
- 0
Glass materials make an object see-through. Light passes into the surface, bends on the way, and shows the scene behind it shifted and slightly magnified, while a glossy top layer picks up reflections of the surroundings. Put glass on a shape, a 3D model or a line of 3D text and it reads as a window, a bottle, a drop of water or a cut stone. The family has ten presets, and they all share the same set of controls, so any one of them can be pushed toward another.
What is in the family
- Clear and coloured panes: ClearGlass lets all light through with no blur at all, TintedGlass adds a pale blue cast, SmokeyGlass is dark grey and lets only part of the light through, StainedGlass is a warm orange with a slight haze.
- Soft and frozen: FrostedGlass blurs everything behind it into a soft glow, Ice adds a cold blue tint and a lighter blur.
- Liquids and resin: Water bends light gently, the way a glass of water does, and Amber turns everything behind it honey gold.
- Gem-like: Diamond bends light more than any other preset and reflects twice as strongly, and Emerald is a saturated green with bright reflections.
How the settings change the look
- Transmission is how much light goes through. At 1 the surface is fully clear; lower values let the Color show as a solid, more opaque body.
- IOR is how strongly light bends. Water sits at 1.33, window glass at 1.5, diamond at 2.42; higher values distort and magnify the background more.
- Thickness is how deep the glass behaves. Thicker glass bends the view behind it further.
- Roughness blurs what you see through the glass. 0 is sharp, 0.4 is frosted.
- Clearcoat and Clearcoat Roughness add a polished top layer with its own reflections, which is what gives glass its crisp highlights.
- Env Map Intensity sets how strongly the surroundings reflect in the surface.
How to choose
Start from what the object is in the real world: a window or display case wants ClearGlass or TintedGlass, a shower screen or lamp shade wants FrostedGlass, a drink or a fish tank wants Water. For mood, SmokeyGlass darkens a scene and Amber warms it. For jewellery and logos that should sparkle, use Diamond or Emerald; the crystal materials take the same idea further with a full set of coloured gemstones.
Glass needs something to look through and something to reflect. Place it in front of a coloured background, other objects or an environment so the bending is visible; a clear sphere floating in an empty dark scene shows almost nothing. Bright lights and an environment with contrast give the clearcoat highlights their sparkle.
Every setting can be changed live in the studio, and Randomize rolls a new mix of values when you want to explore.
All glass
Clear Glass
Crystal clear glass with high transparency and realistic refraction, perfect for windows and containers
02Frosted Glass
Frosted glass with diffused transparency, ideal for privacy screens and decorative elements
03Tinted Glass
Colored tinted glass with slight blue tone, great for modern architecture and automotive applications
04Diamond
Brilliant diamond-like material with high refraction and sparkle, perfect for jewelry and gems
05Stained Glass
Richly colored stained glass with artistic appearance, ideal for decorative and religious contexts
06Ice
Ice-like material with cold blue tint and slight roughness, perfect for frozen and winter scenes
07Water
Water-like glass material with subtle refraction, ideal for liquid containers and aquatic objects
08Smokey Glass
Dark smokey glass with reduced transparency, perfect for mystery and dramatic effects
09Amber
Warm amber-colored glass with rich golden tones, ideal for vintage and natural aesthetics
10Emerald
Emerald green gemstone material with vibrant color, perfect for luxury jewelry and magical objects
More materials
Advanced
Five advanced 3D materials: a mirror floor, refraction, see-through transmission glass, and two surfaces that distort or wobble the shape in motion.
MaterialBasic
The six standard 3D surface materials, from unlit flat color to physically based paint, clearcoat and cel shading. How each one takes light.
MaterialCustom Shader
Custom shader surfaces for 3D objects: an unlit color-or-image surface to start from, and the shader materials you create yourself in the studio.
MaterialMetal
Twelve metal presets for 3D scenes, from mirror chrome and gold to brushed, raw and rusty metal, for any shape, model or 3D text.
MaterialPlastic
Fourteen plastic finishes for any 3D object: glossy, matte, rubber, clear acrylic and frosted, each set by colour, roughness and opacity.
MaterialWood
Fourteen wood finishes for any 3D object, from pale Birch to black Ebony, each set by colour, roughness and reflection strength.
MaterialWorks well with
Glass Panes
Pictures sealed behind thick panes of physical glass that refract the room and are lit by the scene; the front pane steps forward, the others stand back dimmer. Use for architecture, luxury, product and corporate showcases.
Gallery layoutBasic Grid
A plain floor grid of cells and section lines that fades into the distance. A clean ground reference for product, layout and architecture scenes.
GridBox
Rectangular box / cube. Use for crates, walls, blocks, cubes.
ShapeCylinder
Cylinder (pipe / tube / column). Use for poles, columns, cans, pipes.
ShapeGLB
GLB is the single-file binary form of glTF, the 3D format made for the web. Upload a GLB to 3DRise and build an interactive scene around it.
Model formatGLTF
GLTF is the text form of glTF, the open 3D format for the web. Bring a GLTF into 3DRise and restyle it with materials and effects.
Model format