Material
Metal Material
Twelve metal presets for 3D scenes, from mirror chrome and gold to brushed, raw and rusty metal, for any shape, model or 3D text.
Settings and defaults
- Color
- #C0C0C8
- Opacity
- 1
- Metalness
- 1
- Roughness
- 0.3
- Env Map Intensity
- 1.2
- Transparent
- Off
Metal materials turn an object into polished or worn metal. Unlike paint or plastic, a metal surface has almost no colour of its own in the usual sense: what you see is a reflection of the world around it, coloured by the metal. Gold reflects the scene in warm yellow, copper in reddish brown, chrome in near-white. Put a metal on a shape, a 3D model or a line of 3D text and the look depends on two things: how sharp those reflections are, and what there is around the object to reflect.
What is in the family
- Mirror and polished: Chrome is a near-perfect mirror, Silver and Gold are bright and smooth, Titanium is a polished mid grey.
- Everyday metals: Aluminum is light and slightly soft, Steel is a medium grey with a satin finish, Brass is a yellowish alloy with a gentle sheen.
- Warm and aged: Copper is reddish brown, Bronze is a darker golden brown with a softer surface.
- Rough and raw: BrushedMetal has a matte satin look, Iron is dark and rough, RustyMetal is an orange-brown surface that is only partly metallic.
How the settings change the look
The metal presets use four settings, and each changes the picture clearly:
- Color is the tint of every reflection. It is what makes gold gold.
- Roughness is the most important one. At 0 the surface is a mirror that shows its surroundings sharply; around 0.3 reflections blur into soft highlights; at 0.6 and above the metal looks matte and satin, with broad, dull sheen.
- Metalness is how much the surface behaves like metal. At 1 every reflection takes the Color; lower values let it act more like painted or corroded material. Only RustyMetal sits below 1.
- Env Map Intensity is how strongly the surroundings show in the surface. Chrome is set to 2 for a bright mirror, rough metals sit lower so they do not glow.
How to choose
Pick by finish first, then by colour. A product that should feel premium and sleek wants a low Roughness: Chrome, Silver, Gold or Titanium. Hardware, machines and industrial objects read better at medium roughness: Steel, Aluminum, Brass. Old, heavy or weathered things want the rough end: Iron, BrushedMetal, RustyMetal. Colour then sets the mood: warm metals (Gold, Brass, Copper, Bronze) feel rich and classic, cool metals (Chrome, Silver, Titanium, Aluminum) feel modern and technical.
Metal is only as good as its reflections. A mirror-like metal in an empty dark scene looks almost black, because it has nothing to reflect. Give it an environment with contrast, such as an HDR environment, a sky, or a few bright lights, and curved geometry so reflections travel across the surface. Rough metals are more forgiving and work under plain lighting.
Every setting can be changed live, Randomize rolls a new combination, and the Textures tab lets you lay a texture set over the metal when it needs visible grain, scratches or wear.
All metal
Aluminum
Bright, lightweight aluminum with high reflectivity and slight surface roughness
02Steel
Dark polished steel with medium roughness, ideal for industrial and mechanical objects
03Gold
Luxurious warm gold with high reflectivity and smooth finish, perfect for jewelry and decorative items
04Copper
Reddish-brown copper with warm tones, great for pipes, wiring, and decorative elements
05Bronze
Aged bronze with darker tones and patina effect, perfect for statues and antique objects
06Chrome
Mirror-like chrome with maximum reflectivity, ideal for modern and futuristic designs
07Brushed Metal
A satin, matte grey metal with soft, wide highlights, for appliances, panels and modern architectural details.
08Rusty Metal
A rough, orange-brown, only partly metallic surface for old, weathered and abandoned-looking objects.
09Titanium
Cool grey titanium with medium reflectivity, strong and lightweight aerospace material
10Silver
Bright silver with high reflectivity and cool tone, excellent for jewelry and luxury items
11Brass
Warm yellowish brass alloy, commonly used for fixtures, instruments, and decorative hardware
12Iron
Dark raw iron with rough surface, ideal for industrial, medieval, and rustic applications
More materials
Advanced
Five advanced 3D materials: a mirror floor, refraction, see-through transmission glass, and two surfaces that distort or wobble the shape in motion.
MaterialBasic
The six standard 3D surface materials, from unlit flat color to physically based paint, clearcoat and cel shading. How each one takes light.
MaterialGlass
Ten glass presets for 3D scenes: clear, frosted, tinted, smoky, stained, ice, water, amber and gem-like glass for any shape, model or 3D text.
MaterialWood
Fourteen wood finishes for any 3D object, from pale Birch to black Ebony, each set by colour, roughness and reflection strength.
MaterialCrystal
Twelve gemstone materials for 3D scenes: diamond, ruby, sapphire, emerald, amethyst, opal, jade, onyx and more, for any shape, model or 3D text.
MaterialCustom Shader
Custom shader surfaces for 3D objects: an unlit color-or-image surface to start from, and the shader materials you create yourself in the studio.
MaterialWorks well with
Liquid Metal Blob
A liquid metal cursor: a glossy chrome blob that ripples as it follows the mouse and swells when you move fast. For luxury, fashion and tech.
CursorGlass Panes
Pictures sealed behind thick panes of physical glass that refract the room and are lit by the scene; the front pane steps forward, the others stand back dimmer. Use for architecture, luxury, product and corporate showcases.
Gallery layoutLiquid Metal
Letters as puddles of mercury: a surface-tension meniscus mirrors a drifting studio with Fresnel chrome reflections and slow ripples. Use for premium logos, tech and product titles.
TextMetalize
Pour molten metal over a 3D object and leave it polished gold, silver, chrome, copper, bronze or titanium. Reverse melts it off.
Object effect3d Text
A word or line extruded into a solid with bevelled edges, from the same fonts as the text looks; takes any material. Use for logos, signs, titles and chunky labels.
ShapeBasic Grid
A plain floor grid of cells and section lines that fades into the distance. A clean ground reference for product, layout and architecture scenes.
Grid