Post-processing effect
Vignette
Vignette post-processing: darken the corners and edges of a 3D scene to frame the subject and hold the eye in the centre.
Settings and defaults
- Offset
- 0.5
- Darkness
- 0.5
A vignette darkens the corners and edges of the frame and leaves the centre bright. Photographers have used it for well over a century to hold the eye in the middle of the picture. In a 3D scene it frames the subject and quietly hides the empty edges where a scene can otherwise feel unfinished.
How it works
The effect darkens the finished picture by its distance from the centre of the screen, with a smooth falloff and no hard line. The centre is untouched and the darkening builds toward the corners.
Settings
- Offset: how far the darkening reaches in from the edges, from a thin shadow in the corners to a tight spotlight on the centre.
- Darkness: how dark the edges become.
Use it for
Almost any presentation: product shots, a 3D model on a plinth, moody interiors and night scenes, title cards. It appears in three of the five presets. Cinematic uses it with Depth of Field, soft bloom and grain; Stylized with a punchier grade; and Retro uses a heavy vignette with Sepia and grain for an old-photo look. Keep it subtle on bright, airy scenes, where strong dark corners can look dirty rather than dramatic.
More post-processing
Color Correction
Colour correction post-processing: adjust brightness, contrast, hue and saturation of a whole 3D scene to set its mood and match a brand.
Post-processing effectDepth of Field
Depth of field post-processing: blur everything in front of or behind the focus, like a camera lens, to draw the eye to your subject.
Post-processing effectNoise
Noise post-processing: fine film grain over a 3D scene that takes the digital edge off clean renders and gives an analogue feel.
Post-processing effectSepia
Sepia post-processing: tint a 3D scene in the warm browns of an old photograph, for heritage, history and nostalgic looks.
Post-processing effectSSAO
SSAO post-processing: soft contact shadows in the creases, corners and gaps of a 3D scene, so objects sit in it instead of floating.
Post-processing effectChromatic Aberration
Chromatic aberration post-processing: split the colour channels into thin fringes for a lens, VHS or glitchy screen look.
Post-processing effectWorks well with
3d Rise Mesh Shader Material
An unlit surface that shows a color or an image exactly as given, unaffected by scene lights. For screens, posters, panels and flat graphics.
Custom ShaderBasic Carousel
A coverflow carousel of framed pictures on a damped scroll with drag, throw and snap, a lifted centre frame and a soft floor reflection; the cursor tilts or lifts the frames. Use for portfolios, product lines and photo sets.
Gallery layoutCustom Shader
Custom shader surfaces for 3D objects: an unlit color-or-image surface to start from, and the shader materials you create yourself in the studio.
MaterialPlain
Flat solid text from the font outlines with a weight axis, an optional outline and soft edges, anti-aliased from a signed distance field. Use for labels, captions, prices, menus and titles.
TextSpot Light
Cone-shaped beam from a point. Use for flashlights, stage spotlights, headlights, focused beams.
LightAbs
Light grey ABS plastic with a mid satin finish. For 3D-printed parts, prototypes, enclosures and everyday manufactured objects.
Plastic