Image

Shards

A picture tessellated into shards that lift, flip edge-on and land as the next picture in a travelling wave whenever the image changes; the cursor tilts, lifts or ripples the shards. Use for hero images, portfolios and product reveals.

  • image
  • shards
  • flip
  • transition
  • hero
  • showcase
  • interactive

Settings and defaults

Order
Sweep
Pointer mode
Tilt
Columns
40
Rows
25
Tiling
0.35
Aspect
0
Seed
7
Duration
1.6 s
Interval
5 s
Spread
0.5
Sweep angle
0 °
Delay jitter
0.15
Lift
0.35
Drift
0.08
Spin
0.6
Breathe
0.5
Ken Burns
0.5
Seams
0.12
Rim light
0.8
Intensity
1
Opacity
1
Pointer strength
1
Pointer radius
0.6
Seam colour
#0b0d12
Rim colour
#ffd9a6
Backing colour
#101218
Pointer colour
#9ad7ff

Shards shows one picture as a slab broken into hundreds of pieces. When the picture changes, a wave runs across the slab: each shard lifts off, flips edge-on, tumbles a little and lands back in its slot showing the new picture.

How it works

The picture is cut into a jittered grid of shards. The new picture is swapped onto each shard at the exact moment it is edge-on, so you never see the switch, only the flip. The slab itself never moves; every shard returns exactly to where it started. At rest the shards breathe slowly and the picture drifts inside them with a gentle Ken Burns zoom. Change the picture in the studio, or let a gallery send its clicked frame here.

Settings

  • Columns, Rows and Tiling set how many shards there are and how irregular they look, from a neat grid to jagged polygons.
  • Order picks the wave: Sweep, Radial from the centre, or Random; Sweep angle sets its direction.
  • Spread, Lift, Drift and Spin set how much of the slab is in flight and how far shards rise, scatter and tumble.
  • Seams, Rim light and their colours set the gaps and the light caught on tilted shards.

Cursor

Pointer mode makes the shards Tilt toward the cursor, Lift under it, or Ripple through the slab.

Use it for

  • Hero images and product reveals
  • Portfolios and campaign showcases

Code and API

Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.

See plans

More image

Contour

The picture as a topographic map of itself: a change opens it into hairline contour lines that lift into a floating stack in depth and flow continuously into the new picture's contours before it fills back in. Use for tech, data, science and architecture.

Engraving

The picture as an ink engraving on paper, fine strokes laid along its own isophotes, dense where it is dark, at a depth set by brightness; a change lifts and turns every stroke to the new picture's flow like filings in a field. Use for luxury, editorial, banknote and art direction.

Frost

A print behind a pane of real glass; a change is a breath of frost that feathers in from the edges, blurs the print through the glass, and clears from the centre to reveal the new picture; the cursor wipes the glass. Use for winter, luxury, beauty and calm editorial.

Lenticular

A lenticular print: fine lenses over interleaved strips of the old and new picture; a change sweeps the flip across the sheet and depends on the viewing angle, with ribbed clearcoat highlights from the scene light. Use for collectibles, posters, fashion and retail.

Pinscreen

The picture as a pinscreen of fine metal pins, each standing out by the brightness under it with a domed head in the picture's colour; a change is a pressure wave that sinks the pins and raises the new relief. Use for tech, product and sculptural heroes.

Prism

The picture printed across a row of slim triangular prisms; a change turns each prism a third of a turn in a travelling wave, its faces passing through the scene light, to show the next picture. Use for signage, retail, product and campaign heroes.

Works well with

Used in