Post-processing effect
Noise
Noise post-processing: fine film grain over a 3D scene that takes the digital edge off clean renders and gives an analogue feel.
Settings and defaults
- Intensity
- 0.5
Noise lays a fine grain over the whole picture, like film grain or the noise of a camera shooting in low light. Clean 3D renders can look too perfect; a little grain breaks up smooth surfaces and gradients, takes the digital edge off and makes a scene feel shot rather than computed.
How it works
A layer of random grain is blended over the finished frame with a colour-dodge blend, so it brightens rather than darkens: it shows most in the mid-tones and highlights and leaves deep blacks close to black.
Settings
- Intensity: how visible the grain is. The presets use very low values, a few percent, for a film feel; higher values give a gritty, found-footage look.
Use it for
Cinematic heroes, where the Cinematic preset adds light grain to depth of field, bloom and a vignette. Retro and vintage looks, where the Retro preset combines it with Sepia and a heavy vignette. Smooth gradient backgrounds and skies, which grain helps keep from showing visible steps. Editorial pages that want a printed, analogue texture, alongside the Engraving or Relief image objects. Grain is easy to overdo: set it so you notice it is gone when you switch it off, not so you notice it while it is on.
More post-processing
Vignette
Vignette post-processing: darken the corners and edges of a 3D scene to frame the subject and hold the eye in the centre.
Post-processing effectColor Correction
Colour correction post-processing: adjust brightness, contrast, hue and saturation of a whole 3D scene to set its mood and match a brand.
Post-processing effectDepth of Field
Depth of field post-processing: blur everything in front of or behind the focus, like a camera lens, to draw the eye to your subject.
Post-processing effectSepia
Sepia post-processing: tint a 3D scene in the warm browns of an old photograph, for heritage, history and nostalgic looks.
Post-processing effectBloom
Bloom post-processing: the brightest parts of a 3D scene glow and spill light, so neon, sparks and emissive materials read as light.
Post-processing effectChromatic Aberration
Chromatic aberration post-processing: split the colour channels into thin fringes for a lens, VHS or glitchy screen look.
Post-processing effectWorks well with
Fluorescent Tube
A fluorescent tube fixture: a soft area light with a stuttering start, ballast hum, green tint and ageing, for offices, garages and horror scenes.
LightBlack Onyx
A glossy, near-black stone with only a hint of translucency, for dark, dramatic luxury and editorial scenes.
CrystalBlack Volcanic
Black volcanic sand material: near-black basalt grains that glitter hard in low, raking light. For dramatic, high-contrast 3D scenes.
SandBronze
Aged bronze with darker tones and patina effect, perfect for statues and antique objects
MetalChalkboard
Single-stroke chalk on slate: pressure-dependent deposit on a fixed grainy board with powdery halo, falling dust at the pen and a felt-smudge erase leaving ghosts. Use for classrooms, menus and hand-made titles.
TextDying Ember
Dim charred coals, mostly cooled — heat only shows where the crust fractures
Lava