Particle system
Magnetic Bottle
Charged particles weaving glowing, counter-rotating spirals over any shape, with bright rings where they turn back. The cursor pinches, drifts or heats.
Settings and defaults
- Intensity
- 1
- Speed
- 1
- Opacity
- 0.9
- Size
- 1
- Color
- #5fd6ff
- Particle Count
- 48
- Windings
- 0.6
- Pitch Spread
- 0.3
- Line Life
- 6
- Line Density
- 1
- Counter Color
- #ff6fb3
- Glow
- 1
- Seed
- 1
- Quality
- Medium
- Pointer Mode
- Drift
- Pointer Strength
- 1
- Pointer Radius
- 1
- Pointer Color
- #fff0c8
- Trail Mode
- Gyro tails
- Trail Length
- 0.8
- Trail Opacity
- 0.8
- Trail Color
- #8f7bff
- Trail Share
- 1
Magnetic Bottle weaves a shape out of light. Particles of two charges orbit around a shape you choose, each leaving a fading line behind it, and because the two families spin in opposite directions their spirals cross into a fine woven lattice. On the default cone it reads as a vortex that tightens and brightens toward the tip.
How it works
The shape acts as the wall of a magnetic field. Where it narrows the field gets stronger, a particle's orbit spins faster and its climb slows until it stops and turns back, and that turning point glows as a bright ring. Each particle has its own pitch, so each turns back at a different height, and together they fill the whole shape.
Settings
- Shape tab: cone, cylinder, sphere, capsule, torus, box or one of four polyhedra, each with its own sizes. Polyhedra give pyramids and faceted forms.
- Windings: how dense the weave is.
- Pitch Spread: how far up the shape the orbits reach.
- Line Life: how long the lines linger.
- Glow, Color and Counter Color: the brightness of the rings and the two family colours.
The cursor can pinch the field so the weave dents in, drift the particles into a local swirl, or heat them so they flare and turn back earlier.
Use it for
Sci-fi, energy and tech visuals, marks built on simple shapes and hypnotic loops. Related: Shape Burst and Field Lines.
Code and API
Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.
More particle systems
Shape Burst
Bursts of charged particles that spiral out in a magnetic field and land exactly on a mesh shape, white-hot cooling to two family colours, then dissolve; the cursor detonates, curls or pulls them. Use for reveals, logos and impact moments.
Shape Flow
A wind tunnel of particle streams flowing round an invisible mesh shape: divergence-free flow, wake eddies, streaklines coloured by pressure; the cursor is a second obstacle, a jet or a vortex. Use for tech, aero and product scenes.
Sea Sparkle
Bioluminescent plankton that flash when the water shears: swell orbits, excitable cells that tire and recover, moon glitter; the cursor is a hand, falling pebbles or a hunting fish. Use for night sea and fantasy scenes.
Sunbeam Dust
Dust drifting in window light: Langevin motion in Kolmogorov turbulence, mullion shadows, forward scattering, glints and bokeh; the cursor is a hand, a torch or a charged rod. Use for interiors and cinematic scenes.
Chladni Sand
Sand on an invisible vibrating plate: resonant plate modes throw grains onto the nodal lines, drawing Chladni figures that form and re-form; the cursor bows, touches or taps the plate. Use for science, sound and abstract scenes.
Quantum Orbitals
A hydrogen electron cloud as Bohmian trajectories: a superposition of two orbitals breathing at the Bohr frequency, coloured by quantum phase; the cursor is a photon, a magnet or a detector. Use for science and tech scenes.
Works well with
Energy Orb
An energy orb cursor: a small boiling sun with iridescent plasma shells that follows the mouse. For sci-fi, energy and magic scenes.
CursorAura Glow
An aura glow cursor: a soft iridescent halo with electric tendrils that follows the mouse. For wellness, magic and dreamy scenes.
CursorBlue Giant
Hyper-hot blue stellar surface — cobalt convection cells with blinding white-hot filaments
LavaGlow
Light the targets up with an emissive glow
Object effectGlyph Ring
A glowing ring of rune-like glyphs for a 3D plane, with ring and glyph colors, per-glyph tints and a cursor highlight.
EffectIn shell
The object shows the Harmonic Shell it is in: the part inside takes the shell's film, the crossing glows, and the inside sways with the membrane — reverting puts the plain object back
Object effect