Object effect · Light
Glow
Light the targets up with an emissive glow
Settings and defaults
- Colour
- #3380ff
- Intensity
- 3
- Duration
- 0.4 s
Glow lights an object up from within. Its surface takes on a self-lit colour, so it reads as a lamp, a neon sign or a charged object rather than something lit by the scene. It fades in when switched on and fades back to the object's original look when switched off.
How it works
The effect adds light to the object's own surface in the colour you choose and eases it up to the chosen strength. While it is on, that glow is kept out of the scene's usual brightness compression, so strong colours stay vivid instead of washing out to white. That also means a high intensity pushes the object past normal brightness, which is exactly what Bloom picks up to spread a halo around it. It works on the object's standard lit surfaces.
Settings
- Colour: the colour of the glow.
- Intensity: how bright it gets; low values tint, high values make it shine.
- Duration: how long it takes to fade on, and to fade off.
Use it for
Hover highlights and selected states, buttons and hotspots, neon signs, sci-fi panels, lanterns, magic items and anything that should look powered on. Run it on hover or click (triggering again switches it off), in an action or animation, or keep it on the object. Pair it with Pulse for a light that breathes, or with Rim light for an outline as well.
More object effects
Light streaks
Crisp light ribbons drawn from points spread over a 3D object, tracing its path as it moves. A light-painting motion trail.
Object effectAfterimage trail
Leave fading glassy copies of a 3D object along its path whenever it moves. A motion trail you add to any move.
Object effectHeat cracks
Crack a 3D object with glowing lava seams that sink into the surface and char it, while the glow breathes. Reverse cools it.
Object effectIn shell
The object shows the Harmonic Shell it is in: the part inside takes the shell's film, the crossing glows, and the inside sways with the membrane — reverting puts the plain object back
Object effectRim light
Light the edges of the targets, like a backlight catching the silhouette — sweeping on in a direction
Object effectShake
Tremble on the spot — smooth, nervous noise in position and roll
Object effectWorks well with
Aura Glow
An aura glow cursor: a soft iridescent halo with electric tendrils that follows the mouse. For wellness, magic and dreamy scenes.
CursorBloom
Bloom post-processing: the brightest parts of a 3D scene glow and spill light, so neon, sparks and emissive materials read as light.
Post-processing effectAura
Soft pulsing glow shell around the object. Use for magical, mystical, holy effects.
EffectComet Trail
A 3D comet cursor: a glowing head with a fading tail of light that follows the mouse across your scene. For space, sci-fi and night sites.
CursorCorona
Glowing halo materials for 3D scenes: a soft stellar corona that fades out from a core object and breathes slowly, in eight color moods.
MaterialEnergy Orb
An energy orb cursor: a small boiling sun with iridescent plasma shells that follows the mouse. For sci-fi, energy and magic scenes.
Cursor