Post-processing effect

Color Correction

Colour correction post-processing: adjust brightness, contrast, hue and saturation of a whole 3D scene to set its mood and match a brand.

  • editorial
  • dramatic
  • calm
  • product

Settings and defaults

Brightness
0
Contrast
0
Hue
0
Saturation
0

Color correction grades the whole frame: brighter or darker, more or less contrast, colours turned around the colour wheel or pushed toward grey or toward full saturation. It is the last step that gives a scene one consistent mood, the way a colourist grades a film after it is shot.

How it works

Two adjustments run one after the other over the finished picture: brightness and contrast first, then hue and saturation. All four settings start at 0, which leaves the picture unchanged, and move in either direction from there.

Settings

  • Brightness: lifts or lowers the whole picture.
  • Contrast: spreads or flattens the difference between light and dark. Higher contrast punches up a product shot; lower gives a soft, matte look.
  • Hue: turns every colour around the colour wheel, so a blue scene can go teal or violet without touching a single material.
  • Saturation: below 0 colours drain toward grey, above 0 they become more vivid.

Use it for

Matching a scene to brand colours, cooling a night scene, warming a sunset, a punchy saturated look, or a muted editorial grade. The Stylized preset raises contrast and saturation; the Cyberpunk preset raises saturation and shifts the hue. Place it at the end of the effect order so it grades everything before it, including the glow from Bloom and the darkening of a Vignette.

More post-processing

Works well with