Post-processing effect
Color Correction
Colour correction post-processing: adjust brightness, contrast, hue and saturation of a whole 3D scene to set its mood and match a brand.
Settings and defaults
- Brightness
- 0
- Contrast
- 0
- Hue
- 0
- Saturation
- 0
Color correction grades the whole frame: brighter or darker, more or less contrast, colours turned around the colour wheel or pushed toward grey or toward full saturation. It is the last step that gives a scene one consistent mood, the way a colourist grades a film after it is shot.
How it works
Two adjustments run one after the other over the finished picture: brightness and contrast first, then hue and saturation. All four settings start at 0, which leaves the picture unchanged, and move in either direction from there.
Settings
- Brightness: lifts or lowers the whole picture.
- Contrast: spreads or flattens the difference between light and dark. Higher contrast punches up a product shot; lower gives a soft, matte look.
- Hue: turns every colour around the colour wheel, so a blue scene can go teal or violet without touching a single material.
- Saturation: below 0 colours drain toward grey, above 0 they become more vivid.
Use it for
Matching a scene to brand colours, cooling a night scene, warming a sunset, a punchy saturated look, or a muted editorial grade. The Stylized preset raises contrast and saturation; the Cyberpunk preset raises saturation and shifts the hue. Place it at the end of the effect order so it grades everything before it, including the glow from Bloom and the darkening of a Vignette.
More post-processing
Depth of Field
Depth of field post-processing: blur everything in front of or behind the focus, like a camera lens, to draw the eye to your subject.
Post-processing effectVignette
Vignette post-processing: darken the corners and edges of a 3D scene to frame the subject and hold the eye in the centre.
Post-processing effectNoise
Noise post-processing: fine film grain over a 3D scene that takes the digital edge off clean renders and gives an analogue feel.
Post-processing effectSepia
Sepia post-processing: tint a 3D scene in the warm browns of an old photograph, for heritage, history and nostalgic looks.
Post-processing effectSSAO
SSAO post-processing: soft contact shadows in the creases, corners and gaps of a 3D scene, so objects sit in it instead of floating.
Post-processing effectBloom
Bloom post-processing: the brightest parts of a 3D scene glow and spill light, so neon, sparks and emissive materials read as light.
Post-processing effectWorks well with
3d Rise Mesh Shader Material
An unlit surface that shows a color or an image exactly as given, unaffected by scene lights. For screens, posters, panels and flat graphics.
Custom ShaderBamboo
Light golden bamboo with a satin finish. For eco brands, spa and wellness scenes, kitchenware and modern interiors.
WoodBasic Carousel
A coverflow carousel of framed pictures on a damped scroll with drag, throw and snap, a lifted centre frame and a soft floor reflection; the cursor tilts or lifts the frames. Use for portfolios, product lines and photo sets.
Gallery layoutBirch
Very pale, almost white birch with a matte finish. For Scandinavian interiors, plywood furniture and bright minimal scenes.
WoodCloud
Animated procedural cloud materials for any 3D surface: bright, sunset, dawn, stormy and overcast skies with silver linings and light rays.
MaterialCustom Shader
Custom shader surfaces for 3D objects: an unlit color-or-image surface to start from, and the shader materials you create yourself in the studio.
Material