Effect
Sparkles Burst
Exploding burst of sparkling particles. Use for magical impacts, celebrations, starbursts.
Settings and defaults
- Intensity
- 1
- Opacity
- 0.9
- Core Color
- #ffffff
- Burst Color
- #ffffff
- Ray Count
- 20
- Scale
- 1.2
- Duration Ms
- 1000
- Loop
- On
- Hover Color
- #ffeb99
- Hover Radius
- 0.5
- Hover Intensity
- 2
Code and API
Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.
More effects
Shockwave
A Sedov–Taylor blast wave: a razor-bright front over a compressed shell that bursts out, slows and cools, raising dust and a brief condensation dome. Use for explosions, impacts, sci-fi pulses.
Aura
Soft pulsing glow shell around the object. Use for magical, mystical, holy effects.
Aurora
Flowing color ribbons (northern lights). Use for polar, atmospheric, magical-curtain effects.
Black Hole
A ray-traced Schwarzschild black hole: gravitational lensing, photon ring and a Doppler-beamed accretion disk with relativistic jets. Use for space, gravity and cosmic scenes.
Bubbles
Rising translucent spheres that pop. Use for underwater scenes, carbonation, magical effects.
Constellation
Orbiting stars connected by faint lines, twinkling. Use for space, cosmic, network visuals.
Works well with
Sparkles Burst
A radial burst of light for a 3D plane: rays, an expanding ring, a bright core and sparkles, with a Progress setting from start to finish.
EffectSwirl away
Spiral the target up into a vortex until it vanishes — reverting spirals it back into place
Object effectAura Glow
An aura glow cursor: a soft iridescent halo with electric tendrils that follows the mouse. For wellness, magic and dreamy scenes.
CursorEnergy Orb
An energy orb cursor: a small boiling sun with iridescent plasma shells that follows the mouse. For sci-fi, energy and magic scenes.
CursorGlyph Ring
A glowing ring of rune-like glyphs for a 3D plane, with ring and glyph colors, per-glyph tints and a cursor highlight.
EffectKnock away
Struck from the side: it flies off on an arc, tumbling by where it was hit — tall things tip, flat ones skim; it is thrown back in and lands with a hop
Object effect