Effect
Shockwave
A Sedov–Taylor blast wave: a razor-bright front over a compressed shell that bursts out, slows and cools, raising dust and a brief condensation dome. Use for explosions, impacts, sci-fi pulses.
Settings and defaults
- Intensity
- 1
- Speed
- 1
- Opacity
- 0.8
- Color
- #ffffff
- Rim Color
- #88ccff
- Ring Count
- 2
- Expansion Radius
- 3
- Thickness
- 0.04
- Interval Seconds
- 2
- Shape Num
- 0
- Deceleration
- 0.85
- Instability
- 0.4
- Dust
- 0.5
- Condensation
- 0.3
Shockwave sends blast waves out from an object: a razor-bright front that bursts out fast, slows down and cools from blue-white to the rim colour, raising a skirt of dust as it passes and leaving a brief misty dome behind.
How it works
The fronts follow the physics of a point explosion: they race out at first and then coast, covering less and less ground as they spread. The swept-up gas gathers in a thin shell, sharp on the outside and softer behind. Its temperature follows its speed, so it starts blue-white and cools as it slows. Dust on the ground is thrown up and out as the front reaches it, then settles, and a short-lived haze forms just behind the shock before it evaporates. The blast spreads either as a ring on the ground or as a sphere for mid-air explosions.
Settings
- Shape Num: 0 for a ground ring, 1 for a spherical shell.
- Ring Count and Interval Seconds: how many fronts are alive, and how often they launch.
- Expansion Radius and Thickness: how far a front reaches, and how wide it is.
- Deceleration: from constant speed to a true burst and coast.
- Instability, Dust and Condensation: the wobble, the debris and the haze.
- Color (the flash and the hottest front) and Rim Color.
Use it for
Explosions, impacts, product landings, sci-fi pulses. See also Sparkles Burst and the Slam object effect.
Code and API
Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.
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Material