Shape
Dodecahedron
12-sided polyhedron with pentagonal faces. Use for d12 dice, faceted gemstones.
Settings and defaults
Material
- Color
- #ffffff
- Opacity
- 1
shape
- Radius
- 0.5
- Detail
- 0
The Dodecahedron is a solid made of twelve pentagons, one of the five Platonic solids. It is the shape of a twelve-sided die, a faceted gemstone and countless geometric logos, and it reads as rounder than a cube while still showing clear facets.
Shape settings
- Radius sets the size.
- Detail (0 to 5) subdivides the faces. At 0 you get the twelve flat pentagons; each step splits the surface further and pushes it outward, so higher values turn it into a faceted ball and then a near sphere.
Display modes and materials
Solid shows the facets, which catch light one at a time as the object turns. Edges draws only the sharp edges between faces, a clean line drawing of the solid; Wireframe also shows the triangles inside each face. Vertices puts a point on each corner, and Plexus links scattered points into a network. Any material goes on it: amethyst or diamond crystal for a gem, gold for a precious object, matte plastic for a die.
Use it for
- Twelve-sided dice and tabletop game visuals
- Gem and crystal compositions
- Science, maths and sacred-geometry graphics
Code and API
Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.
More shapes
Box
Rectangular box / cube. Use for crates, walls, blocks, cubes.
Capsule
Cylinder with hemispherical caps. Use for pills, character bodies, rounded poles.
Club
Club mesh
Cone
Pointed cone. Use for traffic cones, spires, ice-cream cones, witch hats.
Cylinder
Cylinder (pipe / tube / column). Use for poles, columns, cans, pipes.
Diamond
Diamond mesh
Works well with
Basic
The six standard 3D surface materials, from unlit flat color to physically based paint, clearcoat and cel shading. How each one takes light.
MaterialBasic Material
An unlit 3D material: flat color or image that ignores every light in the scene. For UI panels, flat graphics and exact brand colors.
BasicPhong Material
Classic shiny 3D shading: soft diffuse color plus a sharp highlight. For retro 3D, glossy plastic and quick, light scenes.
Basic3d Rise Mesh Shader Material
An unlit surface that shows a color or an image exactly as given, unaffected by scene lights. For screens, posters, panels and flat graphics.
Custom ShaderAdvanced
Five advanced 3D materials: a mirror floor, refraction, see-through transmission glass, and two surfaces that distort or wobble the shape in motion.
MaterialAmethyst
Purple amethyst quartz with mystical appearance, popular semi-precious stone
Crystal