Shape
Infinity
A solid infinity sign: a lemniscate with two leaf-shaped openings, adjustable waist and ribbon width. Use for brand marks, loops and forever themes.
Settings and defaults
Material
- Color
- #ffffff
- Opacity
- 1
shape
- Waist
- 0.14
- Ribbon
- 0.12
- Resolution
- 220
- Curve detail
- 64
The Infinity shape is the infinity sign as a solid: a figure-eight lemniscate with pointed lobes, a solid crossing in the middle and a leaf-shaped opening in each lobe, extruded with a soft bevelled edge.
Shape settings
- Waist (0.04 to 0.3) sets how thick the crossing in the middle is: small values pinch it to a sharp point, larger ones give a solid, heavier centre.
- Ribbon (0.05 to 0.25) sets the width of the band around each opening; a wider ribbon means smaller holes and a bolder sign.
- Resolution sets how many points trace the outline, and Curve detail how smooth the openings are.
Display modes and materials
Solid shows the bevelled sign. Profile draws its outline and the two openings as clean lines, a good start for a logo. The point modes turn it into particles that follow the loop. Any material goes on it: gold or silver for jewellery and premium brands, clear glass for a calm minimal mark, chrome for tech.
Use it for
- Brand marks and subscription or "forever" messages
- Jewellery and wedding visuals
- Maths and loop motifs
Code and API
Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.
More shapes
Box
Rectangular box / cube. Use for crates, walls, blocks, cubes.
Capsule
Cylinder with hemispherical caps. Use for pills, character bodies, rounded poles.
Club
Club mesh
Cone
Pointed cone. Use for traffic cones, spires, ice-cream cones, witch hats.
Cylinder
Cylinder (pipe / tube / column). Use for poles, columns, cans, pipes.
Diamond
Diamond mesh
Works well with
3d Rise Mesh Shader Material
An unlit surface that shows a color or an image exactly as given, unaffected by scene lights. For screens, posters, panels and flat graphics.
Custom ShaderAdvanced
Five advanced 3D materials: a mirror floor, refraction, see-through transmission glass, and two surfaces that distort or wobble the shape in motion.
MaterialBasic
The six standard 3D surface materials, from unlit flat color to physically based paint, clearcoat and cel shading. How each one takes light.
MaterialBasic Material
An unlit 3D material: flat color or image that ignores every light in the scene. For UI panels, flat graphics and exact brand colors.
BasicCustom Shader
Custom shader surfaces for 3D objects: an unlit color-or-image surface to start from, and the shader materials you create yourself in the studio.
MaterialHigh Gloss White
Pure white plastic with a near-mirror gloss and strong reflections. For premium appliances, electronics and clean product renders.
Plastic