Post-processing effect
Glitch
Glitch post-processing: short bursts of digital break-up across a 3D scene at random intervals, for tech, gaming and music looks.
Settings and defaults
- Intensity
- 0.1
- Columns
- 0.05
Glitch throws short bursts of digital corruption across the picture: blocks of the image slip sideways and the frame breaks up, then everything settles again. It is the look of a failing video signal or a hacked screen, used on purpose.
How it works
The effect waits a random time between about one and a half and three and a half seconds, glitches for up to a second, then goes quiet again. The scene stays readable most of the time and each glitch arrives as an event, which is what keeps it from becoming tiring to watch.
Settings
- Intensity: the strength of each glitch, from a light flicker to a heavy break-up of the frame.
- Columns: the size of the blocky slices the frame breaks into during a glitch.
Use it for
Tech launches, gaming, cyber and hacker themes, music visuals and transitions with an edge. The Cyberpunk preset combines it with strong bloom, Chromatic Aberration and saturated, hue-shifted colour. It pairs well with a Hologram effect, a Neon Tube title or the Hologram scan object effect. Glitch is loud: keep the intensity low on pages where people need to read, and save higher values for short moments such as an intro.
More post-processing
Chromatic Aberration
Chromatic aberration post-processing: split the colour channels into thin fringes for a lens, VHS or glitchy screen look.
Post-processing effectBloom
Bloom post-processing: the brightest parts of a 3D scene glow and spill light, so neon, sparks and emissive materials read as light.
Post-processing effectColor Correction
Colour correction post-processing: adjust brightness, contrast, hue and saturation of a whole 3D scene to set its mood and match a brand.
Post-processing effectDepth of Field
Depth of field post-processing: blur everything in front of or behind the focus, like a camera lens, to draw the eye to your subject.
Post-processing effectNoise
Noise post-processing: fine film grain over a 3D scene that takes the digital edge off clean renders and gives an analogue feel.
Post-processing effectSepia
Sepia post-processing: tint a 3D scene in the warm browns of an old photograph, for heritage, history and nostalgic looks.
Post-processing effectWorks well with
Hologram
Stacked holographic scan planes around the object, with scanlines, colour split, a grid, glitches and flicker. Use for sci-fi displays and futuristic UI.
EffectAdvanced Grid
A glowing square floor grid with animated lines and cells: ripples, scans, pulses and twinkling tiles. For tech, sci-fi and product stages.
GridCircuit Grid
A printed-circuit-board floor: meandering traces, solder pads and chips, with signal pulses running along the powered lines.
GridData Stream
Spiraling particle stream flowing inward or outward. Use for sci-fi tech, energy flow, data viz.
EffectElectric
High-frequency blue-white lightning on every line: a hard core, a blue glow, fast flicker and strikes that come and go.
Line EffectsForcefield
Hex-pattern energy shield around the object. Use for shields, barriers, sci-fi protection.
Effect