Object effect · Ongoing motion
Rotate
Turn steadily about its own axes — spins up, and coasts to a stop facing the way it started
Settings and defaults
- Speed
- 0.2 turns/s
- Duration
- 5 s
Rotate turns an object steadily about its own axes, through its centre, for as long as it is on. One axis is a plain turntable or wheel; two or three together turn it about their diagonal, a slow tumble.
How it works
Switching it on spins the object up smoothly rather than jumping to full speed. Switching it off does not stop it dead: it coasts to the nearest whole turn, so it always comes to rest facing exactly the way it started. Because the turn is layered over the object's own position and animation, it combines with other motion, such as a rotating object that also floats. Setting the playback to Reverse turns it the other way.
Settings
- Axes: X, Y or Z; pick one for a plain turn, or several to tumble about them together.
- Speed: turns per second.
- Duration: one pass of spinning up, turning and coasting to a stop; with Loop on it keeps turning.
Use it for
Product turntables, planets and moons, logos, coins, gems and floating debris in space scenes, and ambient background motion. Keep it on with Loop, start and stop it on hover or click, or switch it on in an action. For a single turn that lands where it started, use Spin; combine with Float for a slowly turning object hanging in the air.
More object effects
Float
Hover in the air — a soft bob that never quite repeats, drifting and banking a little
Object effectSpin
Turn the target a full turn (or more) about its own axis, landing where it started
Object effectBlast off
Crouch, then launch straight up and out of the scene — it comes back with a powered landing: falls in, brakes hard, hovers, touches down
Object effectGrow
Scale up (or down) and stay — settles with a small overshoot; switching off brings it back
Object effectSway
Rock gently about its base, like something tall in a light wind
Object effectTurn away
Turns like a card and vanishes edge-on — it turns back into view from a sliver
Object effectWorks well with
Basic Grid
A plain floor grid of cells and section lines that fades into the distance. A clean ground reference for product, layout and architecture scenes.
GridPlane
Flat 2D rectangle. Use for ground, floors, walls, screens, ceilings.
ShapeSphere
Round 3D sphere. Use for balls, planets, orbs, bubbles.
Shape3d Rise Mesh Shader Material
An unlit surface that shows a color or an image exactly as given, unaffected by scene lights. For screens, posters, panels and flat graphics.
Custom ShaderAbs
Light grey ABS plastic with a mid satin finish. For 3D-printed parts, prototypes, enclosures and everyday manufactured objects.
PlasticAcrylic
Clear acrylic with a smooth, reflective surface. For display cases, signs, award blocks and transparent product parts.
Plastic