Shape
Icosahedron
20-sided polyhedron. Use for d20 dice, geodesic forms, faceted gems.
Settings and defaults
Material
- Color
- #ffffff
- Opacity
- 1
shape
- Radius
- 0.5
- Detail
- 0
Code and API
Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.
More shapes
Box
Rectangular box / cube. Use for crates, walls, blocks, cubes.
Capsule
Cylinder with hemispherical caps. Use for pills, character bodies, rounded poles.
Club
Club mesh
Cone
Pointed cone. Use for traffic cones, spires, ice-cream cones, witch hats.
Cylinder
Cylinder (pipe / tube / column). Use for poles, columns, cans, pipes.
Diamond
Diamond mesh
Works well with
3d Rise Mesh Shader Material
An unlit surface that shows a color or an image exactly as given, unaffected by scene lights. For screens, posters, panels and flat graphics.
Custom ShaderBasic
The six standard 3D surface materials, from unlit flat color to physically based paint, clearcoat and cel shading. How each one takes light.
MaterialBasic Material
An unlit 3D material: flat color or image that ignores every light in the scene. For UI panels, flat graphics and exact brand colors.
BasicCustom Shader
Custom shader surfaces for 3D objects: an unlit color-or-image surface to start from, and the shader materials you create yourself in the studio.
MaterialPhong Material
Classic shiny 3D shading: soft diffuse color plus a sharp highlight. For retro 3D, glossy plastic and quick, light scenes.
BasicVoxelise
Digitise a 3D object into lit cubes that peel off and float away, or keep it as a voxel model. Reverse clicks the cubes back.
Object effect