Shape
Ring
Flat ring (annulus). Use for halos, washers, planetary rings, dartboards.
Settings and defaults
Material
- Color
- #ffffff
- Opacity
- 1
shape
- Inner radius
- 0.3
- Outer radius
- 0.8
- Theta segments
- 32
- Phi segments
- 8
The Ring is a flat band between two circles, with no thickness: a halo, a washer, a planet's rings, a target or a frame around a round object. For a ring with a round tube, see the Torus.
Shape settings
- Inner radius sets the size of the hole.
- Outer radius sets the outer edge. Bring the two close for a thin halo line, spread them apart for a wide disc with a small hole.
- Theta segments (3 to 64) sets how many steps go around: 32 is round, 6 gives a hexagonal frame, 3 a triangle.
- Phi segments sets how many bands the ring is divided into between the inner and outer edge; it shows in Wireframe and Vertices.
Display modes and materials
Solid shows the flat band. Wireframe draws its radial grid, and Surface or Even spread particles over it, which is a quick way to make a dusty planetary ring. Any material goes on it: gold for a halo, a bright emissive colour for a portal, translucent glass for a soft disc.
Use it for
- Halos and glowing rings around a product
- Planetary rings in space scenes
- Targets, frames and round UI elements
Code and API
Ready-to-paste React Three Fiber code and the 3DRise API are included in paid plans, inside the studio.
More shapes
Box
Rectangular box / cube. Use for crates, walls, blocks, cubes.
Capsule
Cylinder with hemispherical caps. Use for pills, character bodies, rounded poles.
Club
Club mesh
Cone
Pointed cone. Use for traffic cones, spires, ice-cream cones, witch hats.
Cylinder
Cylinder (pipe / tube / column). Use for poles, columns, cans, pipes.
Diamond
Diamond mesh
Works well with
Basic
The six standard 3D surface materials, from unlit flat color to physically based paint, clearcoat and cel shading. How each one takes light.
MaterialBasic Material
An unlit 3D material: flat color or image that ignores every light in the scene. For UI panels, flat graphics and exact brand colors.
Basic3d Rise Mesh Shader Material
An unlit surface that shows a color or an image exactly as given, unaffected by scene lights. For screens, posters, panels and flat graphics.
Custom ShaderCustom Shader
Custom shader surfaces for 3D objects: an unlit color-or-image surface to start from, and the shader materials you create yourself in the studio.
MaterialLambert Material
A purely matte 3D material with soft shading and no highlights. Light and fast, for low-poly scenes, terrain and backgrounds.
BasicPhong Material
Classic shiny 3D shading: soft diffuse color plus a sharp highlight. For retro 3D, glossy plastic and quick, light scenes.
Basic